Set _NEW_BUFFERS in glRead/DrawBuffer().
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
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@@ -1170,7 +1170,7 @@ _mesa_update_state_locked( GLcontext *ctx )
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if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
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_mesa_update_texture( ctx, new_state );
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if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
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if (new_state & _NEW_BUFFERS)
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_mesa_update_framebuffer(ctx);
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if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
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