added GL_CURRENT_PROGRAM

This commit is contained in:
Brian
2007-03-09 15:41:25 -07:00
parent 2cf5fd48d1
commit b9ea936150
2 changed files with 20 additions and 1 deletions

View File

@@ -993,7 +993,14 @@ StateVars = [
( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
# GL_ARB_shader_objects
# Actually, this token isn't part of GL_ARB_shader_objects, but is
# close enough for now.
( "GL_CURRENT_PROGRAM", GLint,
["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
"", ["ARB_shader_objects"] )
]