added GL_CURRENT_PROGRAM
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@@ -993,7 +993,14 @@ StateVars = [
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( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
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["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
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( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
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["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
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["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
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# GL_ARB_shader_objects
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# Actually, this token isn't part of GL_ARB_shader_objects, but is
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# close enough for now.
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( "GL_CURRENT_PROGRAM", GLint,
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["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
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"", ["ARB_shader_objects"] )
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]
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