tu: Add missing dbg reg stomping to tu_CmdBeginRendering
Also we shouldn't stomp PC_DRAW_INDX_BASE - we never use it and stomping it together with some other reg leads to a fault. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23993>
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@@ -59,7 +59,7 @@ static const struct fd_stompable_reg_range
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{REG_A6XX_PC_TESS_NUM_VERTEX, REG_A6XX_PC_DGEN_SU_CONSERVATIVE_RAS_CNTL},
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{REG_A6XX_PC_POLYGON_MODE, REG_A6XX_PC_RASTER_CNTL},
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{REG_A6XX_PC_PRIMITIVE_CNTL_0, REG_A6XX_PC_MULTIVIEW_MASK},
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{REG_A6XX_PC_DRAW_INDX_BASE, REG_A6XX_PC_TESSFACTOR_ADDR},
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{REG_A6XX_PC_TESSFACTOR_ADDR, REG_A6XX_PC_TESSFACTOR_ADDR},
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{REG_A6XX_PC_VSTREAM_CONTROL, REG_A6XX_PC_BIN_DRAW_STRM},
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{REG_A6XX_PC_VISIBILITY_OVERRIDE, REG_A6XX_PC_VISIBILITY_OVERRIDE},
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{REG_A6XX_VFD_CONTROL_0, REG_A6XX_VFD_DEST_CNTL(31)},
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@@ -3800,6 +3800,10 @@ tu_CmdBeginRendering(VkCommandBuffer commandBuffer,
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cmd->state.suspending = suspending;
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cmd->state.resuming = resuming;
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if (!resuming && cmd->device->dbg_renderpass_stomp_cs) {
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tu_cs_emit_call(&cmd->cs, cmd->device->dbg_renderpass_stomp_cs);
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}
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/* We can't track LRZ across command buffer boundaries, so we have to
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* disable LRZ when resuming/suspending unless we can track on the GPU.
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*/
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