st/mesa: rename state -> tgsi, updated comments
This commit is contained in:
@@ -55,7 +55,7 @@ struct st_fragment_program
|
||||
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
|
||||
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
|
||||
|
||||
struct pipe_shader_state state;
|
||||
struct pipe_shader_state tgsi;
|
||||
void *driver_shader;
|
||||
|
||||
/** Program prefixed with glBitmap prologue */
|
||||
@@ -82,9 +82,11 @@ struct st_vp_varient
|
||||
*/
|
||||
struct st_vp_varient_key key;
|
||||
|
||||
/** TGSI tokens -- why?
|
||||
/**
|
||||
* TGSI tokens (to later generate a 'draw' module shader for
|
||||
* selection/feedback/rasterpos)
|
||||
*/
|
||||
struct pipe_shader_state state;
|
||||
struct pipe_shader_state tgsi;
|
||||
|
||||
/** Driver's compiled shader */
|
||||
void *driver_shader;
|
||||
|
Reference in New Issue
Block a user