st/mesa: negate the can_force_persample_interp flag
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
@@ -239,7 +239,7 @@ static void update_raster_state( struct st_context *st )
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/* _NEW_MULTISAMPLE | _NEW_BUFFERS */
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/* _NEW_MULTISAMPLE | _NEW_BUFFERS */
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raster->force_persample_interp =
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raster->force_persample_interp =
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st->can_force_persample_interp &&
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!st->force_persample_in_shader &&
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ctx->Multisample._Enabled &&
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ctx->Multisample._Enabled &&
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ctx->Multisample.SampleShading &&
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ctx->Multisample.SampleShading &&
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ctx->Multisample.MinSampleShadingValue *
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ctx->Multisample.MinSampleShadingValue *
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@@ -76,7 +76,7 @@ update_fp( struct st_context *st )
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* Ignore sample qualifier while computing this flag.
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* Ignore sample qualifier while computing this flag.
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*/
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*/
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key.persample_shading =
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key.persample_shading =
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!st->can_force_persample_interp &&
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st->force_persample_in_shader &&
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!(stfp->Base.Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
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!(stfp->Base.Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
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SYSTEM_BIT_SAMPLE_POS)) &&
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SYSTEM_BIT_SAMPLE_POS)) &&
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_mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
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_mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
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@@ -235,8 +235,9 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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PIPE_BIND_SAMPLER_VIEW);
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PIPE_BIND_SAMPLER_VIEW);
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st->prefer_blit_based_texture_transfer = screen->get_param(screen,
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st->prefer_blit_based_texture_transfer = screen->get_param(screen,
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PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
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PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
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st->can_force_persample_interp = screen->get_param(screen,
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st->force_persample_in_shader =
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PIPE_CAP_FORCE_PERSAMPLE_INTERP);
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screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
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!screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
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st->has_shareable_shaders = screen->get_param(screen,
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st->has_shareable_shaders = screen->get_param(screen,
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PIPE_CAP_SHAREABLE_SHADERS);
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PIPE_CAP_SHAREABLE_SHADERS);
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st->needs_texcoord_semantic =
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st->needs_texcoord_semantic =
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@@ -98,7 +98,7 @@ struct st_context
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boolean has_etc1;
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boolean has_etc1;
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boolean has_etc2;
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boolean has_etc2;
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boolean prefer_blit_based_texture_transfer;
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boolean prefer_blit_based_texture_transfer;
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boolean can_force_persample_interp;
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boolean force_persample_in_shader;
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boolean has_shareable_shaders;
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boolean has_shareable_shaders;
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boolean needs_texcoord_semantic;
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boolean needs_texcoord_semantic;
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