llvmpipe: Simplify vertex and geometry shaders.
Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader. Simplify lp_geometry_shader, as most of the incoming state is unneeded. (We could also just use draw_geometry_shader if we were willing to peek inside the structure.) Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
This commit is contained in:
@@ -46,8 +46,8 @@
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struct llvmpipe_vbuf_render;
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struct draw_context;
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struct draw_stage;
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struct draw_vertex_shader;
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struct lp_fragment_shader;
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struct lp_vertex_shader;
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struct lp_blend_state;
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struct lp_setup_context;
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struct lp_setup_variant;
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@@ -63,7 +63,7 @@ struct llvmpipe_context {
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const struct pipe_depth_stencil_alpha_state *depth_stencil;
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const struct pipe_rasterizer_state *rasterizer;
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struct lp_fragment_shader *fs;
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const struct lp_vertex_shader *vs;
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struct draw_vertex_shader *vs;
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const struct lp_geometry_shader *gs;
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const struct lp_velems_state *velems;
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const struct lp_so_state *so;
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@@ -112,11 +112,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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llvmpipe_prepare_geometry_sampling(lp,
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lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
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lp->sampler_views[PIPE_SHADER_GEOMETRY]);
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if (lp->gs && !lp->gs->shader.tokens) {
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if (lp->gs && lp->gs->no_tokens) {
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/* we have an empty geometry shader with stream output, so
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attach the stream output info to the current vertex shader */
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if (lp->vs) {
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draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output);
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draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
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}
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}
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draw_collect_pipeline_statistics(draw,
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@@ -136,11 +136,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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}
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draw_set_mapped_so_targets(draw, 0, NULL);
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if (lp->gs && !lp->gs->shader.tokens) {
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if (lp->gs && lp->gs->no_tokens) {
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/* we have attached stream output to the vs for rendering,
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now lets reset it */
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if (lp->vs) {
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draw_vs_reset_so(lp->vs->draw_data);
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draw_vs_reset_so(lp->vs);
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}
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}
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@@ -65,17 +65,10 @@ struct llvmpipe_context;
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/** Subclass of pipe_shader_state */
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struct lp_vertex_shader
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{
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struct pipe_shader_state shader;
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struct draw_vertex_shader *draw_data;
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};
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/** Subclass of pipe_shader_state */
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struct lp_geometry_shader {
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struct pipe_shader_state shader;
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struct draw_geometry_shader *draw_data;
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boolean no_tokens;
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struct pipe_stream_output_info stream_output;
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struct draw_geometry_shader *dgs;
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};
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/** Vertex element state */
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@@ -48,7 +48,7 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
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state = CALLOC_STRUCT(lp_geometry_shader);
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if (state == NULL )
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goto fail;
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goto no_state;
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/* debug */
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if (LP_DEBUG & DEBUG_TGSI) {
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@@ -57,26 +57,19 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
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}
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/* copy stream output info */
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state->shader = *templ;
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if (templ->tokens) {
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/* copy shader tokens, the ones passed in will go away. */
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state->shader.tokens = tgsi_dup_tokens(templ->tokens);
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if (state->shader.tokens == NULL)
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goto fail;
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state->no_tokens = !templ->tokens;
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memcpy(&state->stream_output, &templ->stream_output, sizeof state->stream_output);
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state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
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if (state->draw_data == NULL)
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goto fail;
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state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ);
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if (state->dgs == NULL) {
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goto no_dgs;
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}
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return state;
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fail:
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if (state) {
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FREE( (void *)state->shader.tokens );
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FREE( state->draw_data );
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FREE( state );
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}
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no_dgs:
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FREE( state );
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no_state:
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return NULL;
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}
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@@ -89,7 +82,7 @@ llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
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llvmpipe->gs = (struct lp_geometry_shader *)gs;
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draw_bind_geometry_shader(llvmpipe->draw,
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(llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
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(llvmpipe->gs ? llvmpipe->gs->dgs : NULL));
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llvmpipe->dirty |= LP_NEW_GS;
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}
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@@ -107,8 +100,7 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
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return;
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}
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draw_delete_geometry_shader(llvmpipe->draw, state->draw_data);
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FREE( (void *)state->shader.tokens );
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draw_delete_geometry_shader(llvmpipe->draw, state->dgs);
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FREE(state);
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}
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@@ -43,36 +43,19 @@ llvmpipe_create_vs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_vertex_shader *state;
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struct draw_vertex_shader *vs;
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state = CALLOC_STRUCT(lp_vertex_shader);
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if (state == NULL )
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goto fail;
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/* copy shader tokens, the ones passed in will go away.
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*/
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state->shader.tokens = tgsi_dup_tokens(templ->tokens);
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if (state->shader.tokens == NULL)
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goto fail;
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state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
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if (state->draw_data == NULL)
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goto fail;
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vs = draw_create_vertex_shader(llvmpipe->draw, templ);
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if (vs == NULL) {
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return NULL;
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}
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if (LP_DEBUG & DEBUG_TGSI) {
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debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
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debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs);
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tgsi_dump(templ->tokens, 0);
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}
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return state;
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fail:
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if (state) {
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FREE( (void *)state->shader.tokens );
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FREE( state->draw_data );
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FREE( state );
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}
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return NULL;
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return vs;
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}
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@@ -80,13 +63,12 @@ static void
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llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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const struct lp_vertex_shader *vs = (const struct lp_vertex_shader *)_vs;
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struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
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if (llvmpipe->vs == vs)
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return;
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draw_bind_vertex_shader(llvmpipe->draw,
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vs ? vs->draw_data : NULL);
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draw_bind_vertex_shader(llvmpipe->draw, vs);
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llvmpipe->vs = vs;
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@@ -95,16 +77,12 @@ llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs)
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static void
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llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
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llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs;
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struct lp_vertex_shader *state =
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(struct lp_vertex_shader *)vs;
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draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
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FREE( (void *)state->shader.tokens );
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FREE( state );
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draw_delete_vertex_shader(llvmpipe->draw, vs);
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}
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