spirv: Propagate explicit layout only in types that need it

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5511>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2020-07-29 12:42:08 -07:00
parent 9a9b35a3bb
commit b98dd70489
2 changed files with 34 additions and 9 deletions

View File

@@ -775,6 +775,33 @@ wrap_type_in_array(const struct glsl_type *type,
glsl_get_explicit_stride(array_type));
}
static bool
vtn_type_needs_explicit_layout(struct vtn_builder *b, enum vtn_variable_mode mode)
{
/* For OpenCL we never want to strip the info from the types, and it makes
* type comparisons easier in later stages.
*/
if (b->options->environment == NIR_SPIRV_OPENCL)
return true;
switch (mode) {
case vtn_variable_mode_input:
case vtn_variable_mode_output:
/* Layout decorations kept because we need offsets for XFB arrays of
* blocks.
*/
return b->shader->info.has_transform_feedback_varyings;
case vtn_variable_mode_ssbo:
case vtn_variable_mode_phys_ssbo:
case vtn_variable_mode_ubo:
return true;
default:
return false;
}
}
const struct glsl_type *
vtn_type_get_nir_type(struct vtn_builder *b, struct vtn_type *type,
enum vtn_variable_mode mode)
@@ -839,6 +866,13 @@ vtn_type_get_nir_type(struct vtn_builder *b, struct vtn_type *type,
}
}
/* Layout decorations are allowed but ignored in certain conditions,
* to allow SPIR-V generators perform type deduplication. Discard
* unnecessary ones when passing to NIR.
*/
if (!vtn_type_needs_explicit_layout(b, mode))
return glsl_get_bare_type(type->type);
return type->type;
}

View File

@@ -2197,10 +2197,6 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val,
/* Create the variable normally */
var->var = rzalloc(b->shader, nir_variable);
var->var->name = ralloc_strdup(var->var, val->name);
/* Workgroup variables don't have any explicit layout but some
* layouts may have leaked through due to type deduplication in the
* SPIR-V.
*/
var->var->type = vtn_type_get_nir_type(b, var->type, var->mode);
var->var->data.mode = nir_var_mem_shared;
break;
@@ -2253,11 +2249,6 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val,
var->var = rzalloc(b->shader, nir_variable);
var->var->name = ralloc_strdup(var->var, val->name);
/* In Vulkan, shader I/O variables don't have any explicit layout but
* some layouts may have leaked through due to type deduplication in
* the SPIR-V. We do, however, keep the layouts in the variable's
* interface_type because we need offsets for XFB arrays of blocks.
*/
var->var->type = vtn_type_get_nir_type(b, var->type, var->mode);
var->var->data.mode = nir_mode;
var->var->data.patch = var->patch;