mesa: Add infrastructure to track GL_EXT_separate_shader_objects
This commit is contained in:
@@ -139,6 +139,7 @@ static const struct {
|
||||
{ OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
|
||||
{ ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
|
||||
{ OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
|
||||
{ OFF, "GL_EXT_separate_shader_objects", F(EXT_separate_shader_objects) },
|
||||
{ ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
|
||||
{ OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
|
||||
{ OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
|
||||
|
@@ -2706,6 +2706,7 @@ struct gl_extensions
|
||||
GLboolean EXT_rescale_normal;
|
||||
GLboolean EXT_shadow_funcs;
|
||||
GLboolean EXT_secondary_color;
|
||||
GLboolean EXT_separate_shader_objects;
|
||||
GLboolean EXT_separate_specular_color;
|
||||
GLboolean EXT_shared_texture_palette;
|
||||
GLboolean EXT_stencil_wrap;
|
||||
|
Reference in New Issue
Block a user