radv: enable meshShaderQueries on GFX10.3

GFX11 support will come later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25950>
This commit is contained in:
Samuel Pitoiset
2023-09-20 16:09:37 +02:00
committed by Marge Bot
parent 6c7265338d
commit b975d4e800
2 changed files with 243 additions and 1 deletions

View File

@@ -2,3 +2,245 @@
dEQP-VK.api.version_check.unavailable_entry_points,Fail
dEQP-VK.query_pool.frag_invocations.frag_invs.primary,Fail
dEQP-VK.query_pool.frag_invocations.frag_invs.secondary,Fail
# Mesh shader lines bug (likely a RADV bug).
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail

View File

@@ -929,7 +929,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st
.taskShader = taskmesh_en,
.multiviewMeshShader = taskmesh_en,
.primitiveFragmentShadingRateMeshShader = taskmesh_en,
.meshShaderQueries = false,
.meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3,
/* VK_VALVE_descriptor_set_host_mapping */
.descriptorSetHostMapping = true,