radv: enable meshShaderQueries on GFX10.3
GFX11 support will come later. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25950>
This commit is contained in:

committed by
Marge Bot

parent
6c7265338d
commit
b975d4e800
@@ -2,3 +2,245 @@
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dEQP-VK.api.version_check.unavailable_entry_points,Fail
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dEQP-VK.query_pool.frag_invocations.frag_invs.primary,Fail
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dEQP-VK.query_pool.frag_invocations.frag_invs.secondary,Fail
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# Mesh shader lines bug (likely a RADV bug).
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
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dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary,Fail
|
||||
dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary,Fail
|
||||
|
@@ -929,7 +929,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st
|
||||
.taskShader = taskmesh_en,
|
||||
.multiviewMeshShader = taskmesh_en,
|
||||
.primitiveFragmentShadingRateMeshShader = taskmesh_en,
|
||||
.meshShaderQueries = false,
|
||||
.meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3,
|
||||
|
||||
/* VK_VALVE_descriptor_set_host_mapping */
|
||||
.descriptorSetHostMapping = true,
|
||||
|
Reference in New Issue
Block a user