glsl: refactor duplicated validations between 2 layout-qualifiers
Several layout-qualifier validations are duplicated in the merge_qualifier and validate_in_qualifier methods. We would rather have them refactored into single calls. Suggested by Timothy. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Andres Gomez <agomez@igalia.com>
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@@ -116,6 +116,72 @@ bool ast_type_qualifier::has_memory() const
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|| this->flags.q.write_only;
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}
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static bool
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validate_prim_type(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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const ast_type_qualifier &qualifier,
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const ast_type_qualifier &new_qualifier)
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{
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/* Input layout qualifiers can be specified multiple
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* times in separate declarations, as long as they match.
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*/
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if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
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&& qualifier.prim_type != new_qualifier.prim_type) {
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_mesa_glsl_error(loc, state,
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"conflicting input primitive %s specified",
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state->stage == MESA_SHADER_GEOMETRY ?
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"type" : "mode");
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return false;
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}
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return true;
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}
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static bool
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validate_vertex_spacing(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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const ast_type_qualifier &qualifier,
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const ast_type_qualifier &new_qualifier)
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{
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if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
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&& qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
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_mesa_glsl_error(loc, state,
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"conflicting vertex spacing specified");
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return false;
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}
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return true;
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}
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static bool
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validate_ordering(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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const ast_type_qualifier &qualifier,
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const ast_type_qualifier &new_qualifier)
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{
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if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
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&& qualifier.ordering != new_qualifier.ordering) {
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_mesa_glsl_error(loc, state,
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"conflicting ordering specified");
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return false;
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}
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return true;
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}
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static bool
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validate_point_mode(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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const ast_type_qualifier &qualifier,
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const ast_type_qualifier &new_qualifier)
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{
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/* Point mode can only be true if the flag is set. */
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assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
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|| (qualifier.point_mode && new_qualifier.point_mode));
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return true;
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}
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/**
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* This function merges both duplicate identifies within a single layout and
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* multiple layout qualifiers on a single variable declaration. The
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@@ -127,6 +193,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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const ast_type_qualifier &q,
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bool is_single_layout_merge)
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{
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bool r = true;
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ast_type_qualifier ubo_mat_mask;
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ubo_mat_mask.flags.i = 0;
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ubo_mat_mask.flags.q.row_major = 1;
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@@ -196,13 +263,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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}
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if (q.flags.q.prim_type) {
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if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
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_mesa_glsl_error(loc, state,
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"conflicting input primitive %s specified",
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state->stage == MESA_SHADER_GEOMETRY ?
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"type" : "mode");
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return false;
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}
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r &= validate_prim_type(loc, state, *this, q);
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this->flags.q.prim_type = 1;
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this->prim_type = q.prim_type;
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}
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@@ -298,26 +359,19 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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}
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if (q.flags.q.vertex_spacing) {
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if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
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_mesa_glsl_error(loc, state, "conflicting vertex spacing used");
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return false;
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}
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r &= validate_vertex_spacing(loc, state, *this, q);
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this->flags.q.vertex_spacing = 1;
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this->vertex_spacing = q.vertex_spacing;
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}
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if (q.flags.q.ordering) {
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if (this->flags.q.ordering && this->ordering != q.ordering) {
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_mesa_glsl_error(loc, state, "conflicting ordering used");
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return false;
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}
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r &= validate_ordering(loc, state, *this, q);
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this->flags.q.ordering = 1;
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this->ordering = q.ordering;
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}
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if (q.flags.q.point_mode) {
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/* Point mode can only be true if the flag is set. */
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assert (!this->flags.q.point_mode || (this->point_mode && q.point_mode));
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r &= validate_point_mode(loc, state, *this, q);
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this->flags.q.point_mode = 1;
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this->point_mode = q.point_mode;
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}
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@@ -377,7 +431,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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this->image_base_type = q.image_base_type;
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}
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return true;
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return r;
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}
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bool
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@@ -552,38 +606,10 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
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* error against the default global input qualifier as soon as we can, with
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* the closest error location in the shader.
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*/
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/* Input layout qualifiers can be specified multiple
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* times in separate declarations, as long as they match.
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*/
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if (state->in_qualifier->flags.q.prim_type && this->flags.q.prim_type
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&& state->in_qualifier->prim_type != this->prim_type) {
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r = false;
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_mesa_glsl_error(loc, state,
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"conflicting input primitive %s specified",
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state->stage == MESA_SHADER_GEOMETRY ?
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"type" : "mode");
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}
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if (state->in_qualifier->flags.q.vertex_spacing
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&& this->flags.q.vertex_spacing
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&& state->in_qualifier->vertex_spacing != this->vertex_spacing) {
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r = false;
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_mesa_glsl_error(loc, state,
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"conflicting vertex spacing specified");
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}
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if (state->in_qualifier->flags.q.ordering && this->flags.q.ordering
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&& state->in_qualifier->ordering != this->ordering) {
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r = false;
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_mesa_glsl_error(loc, state,
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"conflicting ordering specified");
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}
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/* Point mode can only be true if the flag is set. */
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assert (!state->in_qualifier->flags.q.point_mode
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|| !this->flags.q.point_mode
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|| (state->in_qualifier->point_mode && this->point_mode));
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r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
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r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
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r &= validate_ordering(loc, state, *state->in_qualifier, *this);
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r &= validate_point_mode(loc, state, *state->in_qualifier, *this);
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return r;
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}
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