docs: link to web.archive.org for dead links

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19574>
This commit is contained in:
Erik Faye-Lund
2020-06-29 10:36:20 +02:00
parent 217df8825c
commit b925665e4e
2 changed files with 4 additions and 4 deletions

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@@ -231,9 +231,9 @@ Recommended Reading
- `Rasterization on
Larrabee <https://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602>`__
- `Rasterization using half-space
functions <http://devmaster.net/posts/6133/rasterization-using-half-space-functions>`__
functions <http://web.archive.org/web/20110820052005/http://www.devmaster.net/codespotlight/show.php?id=17>`__
- `Advanced
Rasterization <http://devmaster.net/posts/6145/advanced-rasterization>`__
Rasterization <http://web.archive.org/web/20140514220546/http://devmaster.net/posts/6145/advanced-rasterization>`__
- `Optimizing Software Occlusion
Culling <https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/>`__
@@ -244,7 +244,7 @@ Recommended Reading
- `Texturing As In
Unreal <https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml>`__
- `Run-Time MIP-Map
Filtering <http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php>`__
Filtering <http://web.archive.org/web/20220709145555/http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php>`__
- `Will "brilinear" filtering
persist? <https://alt.3dcenter.org/artikel/2003/10-26_a_english.php>`__
- `Trilinear

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@@ -63,4 +63,4 @@ DirectX Graphics Infrastructure documentation on DXGI_FORMAT enum:
https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
FOURCC codes for YUV formats:
http://www.fourcc.org/yuv.php
http://web.archive.org/web/20220523043110/https://www.fourcc.org/yuv/