docs: link to web.archive.org for dead links
Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19574>
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@@ -231,9 +231,9 @@ Recommended Reading
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- `Rasterization on
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Larrabee <https://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602>`__
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- `Rasterization using half-space
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functions <http://devmaster.net/posts/6133/rasterization-using-half-space-functions>`__
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functions <http://web.archive.org/web/20110820052005/http://www.devmaster.net/codespotlight/show.php?id=17>`__
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- `Advanced
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Rasterization <http://devmaster.net/posts/6145/advanced-rasterization>`__
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Rasterization <http://web.archive.org/web/20140514220546/http://devmaster.net/posts/6145/advanced-rasterization>`__
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- `Optimizing Software Occlusion
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Culling <https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/>`__
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@@ -244,7 +244,7 @@ Recommended Reading
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- `Texturing As In
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Unreal <https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml>`__
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- `Run-Time MIP-Map
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Filtering <http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php>`__
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Filtering <http://web.archive.org/web/20220709145555/http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php>`__
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- `Will "brilinear" filtering
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persist? <https://alt.3dcenter.org/artikel/2003/10-26_a_english.php>`__
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- `Trilinear
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@@ -63,4 +63,4 @@ DirectX Graphics Infrastructure documentation on DXGI_FORMAT enum:
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https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
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FOURCC codes for YUV formats:
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http://www.fourcc.org/yuv.php
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http://web.archive.org/web/20220523043110/https://www.fourcc.org/yuv/
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