radeonsi: use a threaded context even for debug contexts

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-10-22 17:39:05 +02:00
parent 1a6d9e087a
commit b921da3b74

View File

@@ -381,15 +381,8 @@ static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
/* Clover (compute-only) is unsupported.
*
* Since the threaded context creates shader states from the non-driver
* thread, asynchronous compilation is required for create_{shader}_-
* state not to use pipe_context. Debug contexts (ddebug) disable
* asynchronous compilation, so don't use the threaded context with
* those.
*/
if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
/* Clover (compute-only) is unsupported. */
if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is