glsl: Assign GLSL StreamIds to transform feedback outputs.
Inter-shader outputs must be on stream 0, which is the default. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@@ -291,6 +291,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
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this->skip_components = 0;
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this->next_buffer_separator = false;
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this->matched_candidate = NULL;
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this->stream_id = 0;
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if (ctx->Extensions.ARB_transform_feedback3) {
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/* Parse gl_NextBuffer. */
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@@ -355,8 +356,8 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
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/**
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* Assign a location for this tfeedback_decl object based on the transform
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* feedback candidate found by find_candidate.
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* Assign a location and stream ID for this tfeedback_decl object based on the
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* transform feedback candidate found by find_candidate.
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*
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* If an error occurs, the error is reported through linker_error() and false
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* is returned.
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@@ -437,6 +438,11 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
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return false;
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}
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/* Only transform feedback varyings can be assigned to non-zero streams,
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* so assign the stream id here.
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*/
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this->stream_id = this->matched_candidate->toplevel_var->data.stream;
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return true;
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}
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@@ -495,7 +501,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
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info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
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info->Outputs[info->NumOutputs].OutputRegister = location;
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info->Outputs[info->NumOutputs].NumComponents = output_size;
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info->Outputs[info->NumOutputs].StreamId = 0;
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info->Outputs[info->NumOutputs].StreamId = stream_id;
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info->Outputs[info->NumOutputs].OutputBuffer = buffer;
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info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
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++info->NumOutputs;
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