Move span stuff from swrast.h to s_context.h (it's private).

Implemented remaining fragment program instructions.
Initial changes to implement fragment program texture sampling.
This commit is contained in:
Brian Paul
2003-02-23 04:10:54 +00:00
parent 4e44d8c4c6
commit b8d6607acd
10 changed files with 799 additions and 360 deletions

View File

@@ -1,10 +1,10 @@
/* $Id: s_nvfragprog.c,v 1.2 2003/02/17 15:38:04 brianp Exp $ */
/* $Id: s_nvfragprog.c,v 1.3 2003/02/23 04:10:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -36,56 +36,42 @@
#include "s_nvfragprog.h"
/**
* Fetch a texel.
*/
static void
fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
GLenum target, GLfloat color[4] )
GLuint targetIndex, GLfloat color[4] )
{
const GLfloat *lambda = NULL;
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj;
/* XXX Use swrast->TextureSample[texUnit]() to sample texture.
* Needs to be swrast->TextureSample[target][texUnit]() though.
*/
switch (target) {
case GL_TEXTURE_1D:
switch (targetIndex) {
case TEXTURE_1D_INDEX:
texObj = ctx->Texture.Unit[unit].Current1D;
break;
case GL_TEXTURE_2D:
case TEXTURE_2D_INDEX:
texObj = ctx->Texture.Unit[unit].Current2D;
break;
case GL_TEXTURE_3D:
case TEXTURE_3D_INDEX:
texObj = ctx->Texture.Unit[unit].Current3D;
break;
case GL_TEXTURE_CUBE_MAP:
case TEXTURE_CUBE_INDEX:
texObj = ctx->Texture.Unit[unit].CurrentCubeMap;
break;
case GL_TEXTURE_RECTANGLE_NV:
case TEXTURE_RECT_INDEX:
texObj = ctx->Texture.Unit[unit].CurrentRect;
break;
default:
_mesa_problem(ctx, "Invalid target in fetch_texel");
}
if (texObj->Complete) {
const struct gl_texture_image *texImage;
GLint col, row, img;
GLchan texel[4];
col = IROUND(texcoord[0] * texImage->Width); /* XXX temporary! */
row = IROUND(texcoord[1] * texImage->Height); /* XXX temporary! */
img = 0;
texImage->FetchTexel(texImage, col, row, img, texel);
/* XXX texture format? */
color[0] = CHAN_TO_FLOAT(texel[0]);
color[1] = CHAN_TO_FLOAT(texel[1]);
color[2] = CHAN_TO_FLOAT(texel[2]);
color[3] = CHAN_TO_FLOAT(texel[3]);
}
else {
ASSIGN_4V(color, 0.0, 0.0, 0.0, 0.0);
}
swrast->TextureSample[unit](ctx, unit, texObj, 1,
(const GLfloat (*)[4]) &texcoord,
lambda, &rgba);
}
@@ -95,7 +81,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat dtdx[4], const GLfloat dtdy[4],
GLuint unit, GLenum target, GLfloat color[4] )
GLuint unit, GLuint targetIndex, GLfloat color[4] )
{
/* XXX to do */
@@ -314,6 +300,30 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_DDX: /* Partial derivative with respect to X */
{
GLfloat a[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
result[0] = 0; /* XXX fix */
result[1] = 0;
result[2] = 0;
result[3] = 0;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_DDY: /* Partial derivative with respect to Y */
{
GLfloat a[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
result[0] = 0; /* XXX fix */
result[1] = 0;
result[2] = 0;
result[3] = 0;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_DP3:
{
GLfloat a[4], b[4], result[4];
@@ -336,6 +346,53 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_DST: /* Distance vector */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = 1.0F;
result[1] = a[1] * b[1];
result[2] = a[2];
result[3] = b[3];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_EX2: /* Exponential base 2 */
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3] =
(GLfloat) pow(2.0, a[0]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_FLR:
{
GLfloat a[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
result[0] = FLOORF(a[0]);
result[1] = FLOORF(a[1]);
result[2] = FLOORF(a[2]);
result[3] = FLOORF(a[3]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_FRC:
{
GLfloat a[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
result[0] = a[0] - FLOORF(a[0]);
result[1] = a[1] - FLOORF(a[1]);
result[2] = a[2] - FLOORF(a[2]);
result[3] = a[3] - FLOORF(a[3]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_KIL:
{
const GLuint *swizzle = inst->DstReg.CondSwizzle;
@@ -347,6 +404,32 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
return;
}
break;
case FP_OPCODE_LG2: /* log base 2 */
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3]
= LOG2(a[0]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_LIT:
{
GLfloat a[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
if (a[0] < 0.0F)
a[0] = 0.0F;
if (a[1] < 0.0F)
a[1] = 0.0F;
result[0] = 1.0F;
result[1] = a[0];
result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F;
result[3] = 1.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_LRP:
{
GLfloat a[4], b[4], c[4], result[4];
@@ -361,6 +444,46 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_MAD:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
fetch_vector4( &inst->SrcReg[2], machine, c );
result[0] = a[0] * b[0] + c[0];
result[1] = a[1] * b[1] + c[1];
result[2] = a[2] * b[2] + c[2];
result[3] = a[3] * b[3] + c[3];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_MAX:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = MAX2(a[0], b[0]);
result[1] = MAX2(a[1], b[1]);
result[2] = MAX2(a[2], b[2]);
result[3] = MAX2(a[3], b[3]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_MIN:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = MIN2(a[0], b[0]);
result[1] = MIN2(a[1], b[1]);
result[2] = MIN2(a[2], b[2]);
result[3] = MIN2(a[3], b[3]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_MOV:
{
GLfloat t[4];
@@ -369,7 +492,136 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SEQ:
case FP_OPCODE_MUL:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = a[0] * b[0];
result[1] = a[1] * b[1];
result[2] = a[2] * b[2];
result[3] = a[3] * b[3];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_PK2H: /* pack two 16-bit floats */
/* XXX this is probably wrong */
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
fetch_vector4( &inst->SrcReg[0], machine, a );
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= rawBits[0] | (rawBits[1] << 16);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_PK2US: /* pack two GLushorts */
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
fetch_vector4( &inst->SrcReg[0], machine, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[0], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
usy = IROUND(a[1] * 65535.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= usx | (usy << 16);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_PK4B: /* pack four GLbytes */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( &inst->SrcReg[0], machine, a );
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
ubx = IROUND(127.0F * a[0] + 128.0F);
uby = IROUND(127.0F * a[1] + 128.0F);
ubz = IROUND(127.0F * a[2] + 128.0F);
ubw = IROUND(127.0F * a[3] + 128.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_PK4UB: /* pack four GLubytes */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( &inst->SrcReg[0], machine, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
a[2] = CLAMP(a[2], 0.0F, 1.0F);
a[3] = CLAMP(a[3], 0.0F, 1.0F);
ubx = IROUND(255.0F * a[0]);
uby = IROUND(255.0F * a[1]);
ubz = IROUND(255.0F * a[2]);
ubw = IROUND(255.0F * a[3]);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_POW:
{
GLfloat a[4], b[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
fetch_vector1( &inst->SrcReg[1], machine, b );
result[0] = result[1] = result[2] = result[3]
= pow(a[0], b[0]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_RCP:
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3]
= 1.0F / a[0];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_RFL:
{
GLfloat axis[4], dir[4], result[4], tmp[4];
fetch_vector4( &inst->SrcReg[0], machine, axis );
fetch_vector4( &inst->SrcReg[1], machine, dir );
tmp[3] = axis[0] * axis[0]
+ axis[1] * axis[1]
+ axis[2] * axis[2];
tmp[0] = (2.0F * (axis[0] * dir[0] +
axis[1] * dir[1] +
axis[2] * dir[2])) / tmp[3];
result[0] = tmp[0] * axis[0] - dir[0];
result[1] = tmp[0] * axis[1] - dir[1];
result[2] = tmp[0] * axis[2] - dir[2];
/* result[3] is never written! XXX enforce in parser! */
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_RSQ: /* 1 / sqrt() */
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3]
= 1.0F / GL_SQRT(a[0]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SEQ: /* set on equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
@@ -382,13 +634,114 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SFL: /* set false, operands ignored */
{
static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SGE: /* set on greater or equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SIN:
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3] = sin(a[0]);
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SLE: /* set on less or equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SLT: /* set on less */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SNE: /* set on not equal */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_STR: /* set true, operands ignored */
{
static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_SUB:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
result[0] = a[0] - b[0];
result[1] = a[1] - b[1];
result[2] = a[2] - b[2];
result[3] = a[3] - b[3];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_TEX:
/* Texel lookup */
{
GLfloat texcoord[4], color[4];
fetch_vector4( &inst->SrcReg[0], machine, texcoord );
fetch_texel( ctx, texcoord, inst->TexSrcUnit,
inst->TexSrcTarget, color );
inst->TexSrcIndex, color );
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
inst->UpdateCondRegister );
}
@@ -401,7 +754,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
fetch_vector4( &inst->SrcReg[1], machine, dtdx );
fetch_vector4( &inst->SrcReg[2], machine, dtdy );
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
inst->TexSrcTarget, color );
inst->TexSrcIndex, color );
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
inst->UpdateCondRegister );
}
@@ -415,17 +768,84 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
fetch_texel( ctx, texcoord, inst->TexSrcUnit,
inst->TexSrcTarget, color );
inst->TexSrcIndex, color );
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_UP2H: /* unpack two 16-bit floats */
/* XXX this is probably wrong */
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
fetch_vector1( &inst->SrcReg[0], machine, a );
rawResult[0] = rawBits[0] & 0xffff;
rawResult[1] = (rawBits[0] >> 16) & 0xffff;
rawResult[2] = rawBits[0] & 0xffff;
rawResult[3] = (rawBits[0] >> 16) & 0xffff;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_UP2US: /* unpack two GLushorts */
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F;
result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F;
result[2] = result[0];
result[3] = result[1];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_UP4B: /* unpack four GLbytes */
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_UP4UB: /* unpack four GLubytes */
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
case FP_OPCODE_X2D: /* 2-D matrix transform */
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( &inst->SrcReg[0], machine, a );
fetch_vector4( &inst->SrcReg[1], machine, b );
fetch_vector4( &inst->SrcReg[2], machine, c );
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
inst->UpdateCondRegister );
}
break;
default:
_mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program");
return;
}
}
}
@@ -443,7 +863,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START];
GLuint j;
/* Clear temporary registers */
/* Clear temporary registers XXX use memzero() */
for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_TEMPS; j++) {
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][0] = 0.0F;
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][1] = 0.0F;
@@ -451,11 +871,13 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][3] = 0.0F;
}
/* Load input registers */
/*
* Load input registers - yes this is all very inefficient for now.
*/
wpos[0] = span->x + i;
wpos[1] = span->y + i;
wpos[2] = span->array->z[i];
wpos[3] = 1.0;
wpos[3] = 1.0; /* XXX should be 1/w */
col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
@@ -468,6 +890,20 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]);
fogc[0] = span->array->fog[i];
fogc[1] = 0.0F;
fogc[2] = 0.0F;
fogc[3] = 0.0F;
for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) {
if (ctx->Texture.Unit[j]._ReallyEnabled) {
COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j],
span->array->texcoords[j][i]);
}
else {
COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j],
ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]);
}
}
execute_program(ctx, ctx->FragmentProgram.Current);