Move span stuff from swrast.h to s_context.h (it's private).
Implemented remaining fragment program instructions. Initial changes to implement fragment program texture sampling.
This commit is contained in:
@@ -1,10 +1,10 @@
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/* $Id: s_nvfragprog.c,v 1.2 2003/02/17 15:38:04 brianp Exp $ */
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/* $Id: s_nvfragprog.c,v 1.3 2003/02/23 04:10:54 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -36,56 +36,42 @@
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#include "s_nvfragprog.h"
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/**
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* Fetch a texel.
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*/
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static void
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fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
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GLenum target, GLfloat color[4] )
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GLuint targetIndex, GLfloat color[4] )
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{
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const GLfloat *lambda = NULL;
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GLchan rgba[4];
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_texture_object *texObj;
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/* XXX Use swrast->TextureSample[texUnit]() to sample texture.
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* Needs to be swrast->TextureSample[target][texUnit]() though.
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*/
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switch (target) {
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case GL_TEXTURE_1D:
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switch (targetIndex) {
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case TEXTURE_1D_INDEX:
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texObj = ctx->Texture.Unit[unit].Current1D;
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break;
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case GL_TEXTURE_2D:
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case TEXTURE_2D_INDEX:
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texObj = ctx->Texture.Unit[unit].Current2D;
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break;
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case GL_TEXTURE_3D:
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case TEXTURE_3D_INDEX:
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texObj = ctx->Texture.Unit[unit].Current3D;
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break;
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case GL_TEXTURE_CUBE_MAP:
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case TEXTURE_CUBE_INDEX:
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texObj = ctx->Texture.Unit[unit].CurrentCubeMap;
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break;
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case GL_TEXTURE_RECTANGLE_NV:
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case TEXTURE_RECT_INDEX:
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texObj = ctx->Texture.Unit[unit].CurrentRect;
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break;
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default:
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_mesa_problem(ctx, "Invalid target in fetch_texel");
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}
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if (texObj->Complete) {
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const struct gl_texture_image *texImage;
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GLint col, row, img;
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GLchan texel[4];
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col = IROUND(texcoord[0] * texImage->Width); /* XXX temporary! */
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row = IROUND(texcoord[1] * texImage->Height); /* XXX temporary! */
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img = 0;
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texImage->FetchTexel(texImage, col, row, img, texel);
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/* XXX texture format? */
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color[0] = CHAN_TO_FLOAT(texel[0]);
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color[1] = CHAN_TO_FLOAT(texel[1]);
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color[2] = CHAN_TO_FLOAT(texel[2]);
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color[3] = CHAN_TO_FLOAT(texel[3]);
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}
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else {
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ASSIGN_4V(color, 0.0, 0.0, 0.0, 0.0);
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}
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swrast->TextureSample[unit](ctx, unit, texObj, 1,
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(const GLfloat (*)[4]) &texcoord,
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lambda, &rgba);
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}
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@@ -95,7 +81,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
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static void
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fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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const GLfloat dtdx[4], const GLfloat dtdy[4],
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GLuint unit, GLenum target, GLfloat color[4] )
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GLuint unit, GLuint targetIndex, GLfloat color[4] )
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{
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/* XXX to do */
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@@ -314,6 +300,30 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_DDX: /* Partial derivative with respect to X */
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{
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GLfloat a[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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result[0] = 0; /* XXX fix */
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result[1] = 0;
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result[2] = 0;
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result[3] = 0;
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_DDY: /* Partial derivative with respect to Y */
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{
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GLfloat a[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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result[0] = 0; /* XXX fix */
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result[1] = 0;
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result[2] = 0;
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result[3] = 0;
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_DP3:
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{
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GLfloat a[4], b[4], result[4];
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@@ -336,6 +346,53 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_DST: /* Distance vector */
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{
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GLfloat a[4], b[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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fetch_vector4( &inst->SrcReg[1], machine, b );
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result[0] = 1.0F;
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result[1] = a[1] * b[1];
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result[2] = a[2];
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result[3] = b[3];
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_EX2: /* Exponential base 2 */
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{
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GLfloat a[4], result[4];
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fetch_vector1( &inst->SrcReg[0], machine, a );
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result[0] = result[1] = result[2] = result[3] =
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(GLfloat) pow(2.0, a[0]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_FLR:
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{
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GLfloat a[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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result[0] = FLOORF(a[0]);
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result[1] = FLOORF(a[1]);
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result[2] = FLOORF(a[2]);
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result[3] = FLOORF(a[3]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_FRC:
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{
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GLfloat a[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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result[0] = a[0] - FLOORF(a[0]);
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result[1] = a[1] - FLOORF(a[1]);
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result[2] = a[2] - FLOORF(a[2]);
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result[3] = a[3] - FLOORF(a[3]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_KIL:
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{
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const GLuint *swizzle = inst->DstReg.CondSwizzle;
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@@ -347,6 +404,32 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
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return;
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}
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break;
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case FP_OPCODE_LG2: /* log base 2 */
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{
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GLfloat a[4], result[4];
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fetch_vector1( &inst->SrcReg[0], machine, a );
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result[0] = result[1] = result[2] = result[3]
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= LOG2(a[0]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_LIT:
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{
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GLfloat a[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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if (a[0] < 0.0F)
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a[0] = 0.0F;
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if (a[1] < 0.0F)
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a[1] = 0.0F;
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result[0] = 1.0F;
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result[1] = a[0];
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result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F;
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result[3] = 1.0F;
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_LRP:
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{
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GLfloat a[4], b[4], c[4], result[4];
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@@ -361,6 +444,46 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_MAD:
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{
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GLfloat a[4], b[4], c[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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fetch_vector4( &inst->SrcReg[1], machine, b );
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fetch_vector4( &inst->SrcReg[2], machine, c );
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result[0] = a[0] * b[0] + c[0];
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result[1] = a[1] * b[1] + c[1];
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result[2] = a[2] * b[2] + c[2];
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result[3] = a[3] * b[3] + c[3];
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_MAX:
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{
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GLfloat a[4], b[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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fetch_vector4( &inst->SrcReg[1], machine, b );
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result[0] = MAX2(a[0], b[0]);
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result[1] = MAX2(a[1], b[1]);
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result[2] = MAX2(a[2], b[2]);
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result[3] = MAX2(a[3], b[3]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_MIN:
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{
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GLfloat a[4], b[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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fetch_vector4( &inst->SrcReg[1], machine, b );
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result[0] = MIN2(a[0], b[0]);
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result[1] = MIN2(a[1], b[1]);
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result[2] = MIN2(a[2], b[2]);
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result[3] = MIN2(a[3], b[3]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_MOV:
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{
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GLfloat t[4];
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@@ -369,7 +492,136 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_SEQ:
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case FP_OPCODE_MUL:
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{
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GLfloat a[4], b[4], result[4];
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fetch_vector4( &inst->SrcReg[0], machine, a );
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fetch_vector4( &inst->SrcReg[1], machine, b );
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result[0] = a[0] * b[0];
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result[1] = a[1] * b[1];
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result[2] = a[2] * b[2];
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result[3] = a[3] * b[3];
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_PK2H: /* pack two 16-bit floats */
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/* XXX this is probably wrong */
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{
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GLfloat a[4], result[4];
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const GLuint *rawBits = (const GLuint *) a;
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GLuint *rawResult = (GLuint *) result;
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fetch_vector4( &inst->SrcReg[0], machine, a );
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= rawBits[0] | (rawBits[1] << 16);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_PK2US: /* pack two GLushorts */
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{
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GLfloat a[4], result[4];
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GLuint usx, usy, *rawResult = (GLuint *) result;
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fetch_vector4( &inst->SrcReg[0], machine, a );
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a[0] = CLAMP(a[0], 0.0F, 1.0F);
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a[1] = CLAMP(a[0], 0.0F, 1.0F);
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usx = IROUND(a[0] * 65535.0F);
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usy = IROUND(a[1] * 65535.0F);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= usx | (usy << 16);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_PK4B: /* pack four GLbytes */
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{
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GLfloat a[4], result[4];
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GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
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fetch_vector4( &inst->SrcReg[0], machine, a );
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a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
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a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
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a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
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a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
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ubx = IROUND(127.0F * a[0] + 128.0F);
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uby = IROUND(127.0F * a[1] + 128.0F);
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ubz = IROUND(127.0F * a[2] + 128.0F);
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ubw = IROUND(127.0F * a[3] + 128.0F);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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}
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break;
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case FP_OPCODE_PK4UB: /* pack four GLubytes */
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{
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GLfloat a[4], result[4];
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GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
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fetch_vector4( &inst->SrcReg[0], machine, a );
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a[0] = CLAMP(a[0], 0.0F, 1.0F);
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a[1] = CLAMP(a[1], 0.0F, 1.0F);
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a[2] = CLAMP(a[2], 0.0F, 1.0F);
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a[3] = CLAMP(a[3], 0.0F, 1.0F);
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ubx = IROUND(255.0F * a[0]);
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uby = IROUND(255.0F * a[1]);
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ubz = IROUND(255.0F * a[2]);
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ubw = IROUND(255.0F * a[3]);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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||||
}
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||||
break;
|
||||
case FP_OPCODE_POW:
|
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{
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||||
GLfloat a[4], b[4], result[4];
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fetch_vector1( &inst->SrcReg[0], machine, a );
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fetch_vector1( &inst->SrcReg[1], machine, b );
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result[0] = result[1] = result[2] = result[3]
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= pow(a[0], b[0]);
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
|
||||
}
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break;
|
||||
case FP_OPCODE_RCP:
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||||
{
|
||||
GLfloat a[4], result[4];
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fetch_vector1( &inst->SrcReg[0], machine, a );
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result[0] = result[1] = result[2] = result[3]
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= 1.0F / a[0];
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
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inst->UpdateCondRegister );
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||||
}
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||||
break;
|
||||
case FP_OPCODE_RFL:
|
||||
{
|
||||
GLfloat axis[4], dir[4], result[4], tmp[4];
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fetch_vector4( &inst->SrcReg[0], machine, axis );
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fetch_vector4( &inst->SrcReg[1], machine, dir );
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tmp[3] = axis[0] * axis[0]
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+ axis[1] * axis[1]
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+ axis[2] * axis[2];
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tmp[0] = (2.0F * (axis[0] * dir[0] +
|
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axis[1] * dir[1] +
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axis[2] * dir[2])) / tmp[3];
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result[0] = tmp[0] * axis[0] - dir[0];
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||||
result[1] = tmp[0] * axis[1] - dir[1];
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result[2] = tmp[0] * axis[2] - dir[2];
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/* result[3] is never written! XXX enforce in parser! */
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store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
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inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_RSQ: /* 1 / sqrt() */
|
||||
{
|
||||
GLfloat a[4], result[4];
|
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fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
result[0] = result[1] = result[2] = result[3]
|
||||
= 1.0F / GL_SQRT(a[0]);
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SEQ: /* set on equal */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
@@ -382,13 +634,114 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SFL: /* set false, operands ignored */
|
||||
{
|
||||
static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SGE: /* set on greater or equal */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
|
||||
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
|
||||
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
|
||||
result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SGT: /* set on greater */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
|
||||
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
|
||||
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
|
||||
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SIN:
|
||||
{
|
||||
GLfloat a[4], result[4];
|
||||
fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
result[0] = result[1] = result[2] = result[3] = sin(a[0]);
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SLE: /* set on less or equal */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
|
||||
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
|
||||
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
|
||||
result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SLT: /* set on less */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
|
||||
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
|
||||
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
|
||||
result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SNE: /* set on not equal */
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
|
||||
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
|
||||
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
|
||||
result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_STR: /* set true, operands ignored */
|
||||
{
|
||||
static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_SUB:
|
||||
{
|
||||
GLfloat a[4], b[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
result[0] = a[0] - b[0];
|
||||
result[1] = a[1] - b[1];
|
||||
result[2] = a[2] - b[2];
|
||||
result[3] = a[3] - b[3];
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_TEX:
|
||||
/* Texel lookup */
|
||||
{
|
||||
GLfloat texcoord[4], color[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, texcoord );
|
||||
fetch_texel( ctx, texcoord, inst->TexSrcUnit,
|
||||
inst->TexSrcTarget, color );
|
||||
inst->TexSrcIndex, color );
|
||||
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
@@ -401,7 +754,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
|
||||
fetch_vector4( &inst->SrcReg[1], machine, dtdx );
|
||||
fetch_vector4( &inst->SrcReg[2], machine, dtdy );
|
||||
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
|
||||
inst->TexSrcTarget, color );
|
||||
inst->TexSrcIndex, color );
|
||||
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
@@ -415,17 +768,84 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
|
||||
texcoord[1] /= texcoord[3];
|
||||
texcoord[2] /= texcoord[3];
|
||||
fetch_texel( ctx, texcoord, inst->TexSrcUnit,
|
||||
inst->TexSrcTarget, color );
|
||||
inst->TexSrcIndex, color );
|
||||
store_vector4( &inst->DstReg, machine, color, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_UP2H: /* unpack two 16-bit floats */
|
||||
/* XXX this is probably wrong */
|
||||
{
|
||||
GLfloat a[4], result[4];
|
||||
const GLuint *rawBits = (const GLuint *) a;
|
||||
GLuint *rawResult = (GLuint *) result;
|
||||
fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
rawResult[0] = rawBits[0] & 0xffff;
|
||||
rawResult[1] = (rawBits[0] >> 16) & 0xffff;
|
||||
rawResult[2] = rawBits[0] & 0xffff;
|
||||
rawResult[3] = (rawBits[0] >> 16) & 0xffff;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_UP2US: /* unpack two GLushorts */
|
||||
{
|
||||
GLfloat a[4], result[4];
|
||||
const GLuint *rawBits = (const GLuint *) a;
|
||||
fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F;
|
||||
result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F;
|
||||
result[2] = result[0];
|
||||
result[3] = result[1];
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_UP4B: /* unpack four GLbytes */
|
||||
{
|
||||
GLfloat a[4], result[4];
|
||||
const GLuint *rawBits = (const GLuint *) a;
|
||||
fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
|
||||
result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
|
||||
result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
|
||||
result[0] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_UP4UB: /* unpack four GLubytes */
|
||||
{
|
||||
GLfloat a[4], result[4];
|
||||
const GLuint *rawBits = (const GLuint *) a;
|
||||
fetch_vector1( &inst->SrcReg[0], machine, a );
|
||||
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
|
||||
result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
|
||||
result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
|
||||
result[0] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
case FP_OPCODE_X2D: /* 2-D matrix transform */
|
||||
{
|
||||
GLfloat a[4], b[4], c[4], result[4];
|
||||
fetch_vector4( &inst->SrcReg[0], machine, a );
|
||||
fetch_vector4( &inst->SrcReg[1], machine, b );
|
||||
fetch_vector4( &inst->SrcReg[2], machine, c );
|
||||
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
|
||||
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
|
||||
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
|
||||
result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
|
||||
store_vector4( &inst->DstReg, machine, result, inst->Saturate,
|
||||
inst->UpdateCondRegister );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -443,7 +863,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
|
||||
const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START];
|
||||
GLuint j;
|
||||
|
||||
/* Clear temporary registers */
|
||||
/* Clear temporary registers XXX use memzero() */
|
||||
for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_TEMPS; j++) {
|
||||
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][0] = 0.0F;
|
||||
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][1] = 0.0F;
|
||||
@@ -451,11 +871,13 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
|
||||
ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][3] = 0.0F;
|
||||
}
|
||||
|
||||
/* Load input registers */
|
||||
/*
|
||||
* Load input registers - yes this is all very inefficient for now.
|
||||
*/
|
||||
wpos[0] = span->x + i;
|
||||
wpos[1] = span->y + i;
|
||||
wpos[2] = span->array->z[i];
|
||||
wpos[3] = 1.0;
|
||||
wpos[3] = 1.0; /* XXX should be 1/w */
|
||||
|
||||
col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
|
||||
col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
|
||||
@@ -468,6 +890,20 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
|
||||
col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]);
|
||||
|
||||
fogc[0] = span->array->fog[i];
|
||||
fogc[1] = 0.0F;
|
||||
fogc[2] = 0.0F;
|
||||
fogc[3] = 0.0F;
|
||||
|
||||
for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) {
|
||||
if (ctx->Texture.Unit[j]._ReallyEnabled) {
|
||||
COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j],
|
||||
span->array->texcoords[j][i]);
|
||||
}
|
||||
else {
|
||||
COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j],
|
||||
ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]);
|
||||
}
|
||||
}
|
||||
|
||||
execute_program(ctx, ctx->FragmentProgram.Current);
|
||||
|
||||
|
Reference in New Issue
Block a user