i965: get InfoLog and LinkStatus via the shader program data pointer in gl_program
This removes another dependency on gl_shader_program in the codegen functions. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -155,7 +155,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
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&prog_data, gp->program.nir, prog,
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st_index, &program_size, &error_str);
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if (program == NULL) {
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ralloc_strcat(&prog->data->InfoLog, error_str);
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ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
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_mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
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ralloc_free(mem_ctx);
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@@ -265,9 +265,9 @@ brw_codegen_tcs_prog(struct brw_context *brw,
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brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
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&program_size, &error_str);
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if (program == NULL) {
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if (shader_prog) {
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shader_prog->data->LinkStatus = false;
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ralloc_strcat(&shader_prog->data->InfoLog, error_str);
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if (tep) {
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tep->program.sh.data->LinkStatus = false;
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ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
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}
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_mesa_problem(NULL, "Failed to compile tessellation control shader: "
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@@ -182,10 +182,8 @@ brw_codegen_tes_prog(struct brw_context *brw,
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brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
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shader_prog, st_index, &program_size, &error_str);
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if (program == NULL) {
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if (shader_prog) {
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shader_prog->data->LinkStatus = false;
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ralloc_strcat(&shader_prog->data->InfoLog, error_str);
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}
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tep->program.sh.data->LinkStatus = false;
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ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
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_mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
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"%s\n", error_str);
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@@ -191,8 +191,8 @@ brw_codegen_vs_prog(struct brw_context *brw,
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st_index, &program_size, &error_str);
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if (program == NULL) {
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if (prog) {
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prog->data->LinkStatus = false;
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ralloc_strcat(&prog->data->InfoLog, error_str);
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vp->program.sh.data->LinkStatus = false;
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ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
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}
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_mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
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@@ -150,8 +150,8 @@ brw_codegen_wm_prog(struct brw_context *brw,
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if (program == NULL) {
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if (prog) {
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prog->data->LinkStatus = false;
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ralloc_strcat(&prog->data->InfoLog, error_str);
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fp->program.sh.data->LinkStatus = false;
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ralloc_strcat(&fp->program.sh.data->InfoLog, error_str);
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}
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_mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str);
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