Bring in previous 7.0.1/2 release notes, added Cell driver page.
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docs/cell.html
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docs/cell.html
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<HTML>
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<TITLE>Cell Driver</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<H1>Mesa Cell Driver</H1>
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<p>
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The Mesa
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<a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a>
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driver is part of the
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<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
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architecture.
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</p>
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<p>
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<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
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is leading the project.
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Two phases are planned.
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First, to implement the framework for parallel rasterization using the Cell
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SPEs, including texture mapping.
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Second, to implement a full-featured OpenGL driver with support for GLSL, etc.
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</p>
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<H2>Source Code</H2>
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<p>
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The Cell driver source code is on the <code>gallium-0.1</code> branch of the
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git repository.
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To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0).
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To use the driver you'll need a Cell system, such as a PS3 running Linux,
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or the Cell Simulator (untested, though).
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</p>
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<p>
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To compile the code, run <code>make linux-cell</code>.
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</p>
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<p>
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To use the library, make sure <code>LD_LIBRARY_PATH</code> points the Mesa/lib/
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directory that contains <code>libGL.so</code>.
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</p>
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<p>
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Verify that the Cell driver is being used by running <code>glxinfo</code>
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and looking for:
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<pre>
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OpenGL renderer string: Gallium 0.1, Cell on Xlib
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</pre>
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<H2>Status</H2>
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<p>
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As of January 2008 the driver supports smooth/flat shaded triangle rendering
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with Z testing.
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Simple demos like gears run successfully.
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Basic texture mapping should be working within a month.
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There's still unfinished work in the PPU-to-SPU communication facilities.
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</p>
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<H2>Contributing</H2>
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<p>
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If you're interested in contributing to the effort, familiarize yourself
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with the code, join the <a href="lists.html">mesa3d-dev mailing list</a>,
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and describe what you'd like to do.
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</p>
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</BODY>
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</HTML>
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@@ -75,6 +75,7 @@ a:visited {
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<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
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<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
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<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
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<li><a href="cell.html" target="MainFrame">Cell Driver</A>
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</ul>
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<b>Links</b>
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@@ -11,6 +11,45 @@
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<H1>News</H1>
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<h2>January 24, 2008</h2>
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<p>
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Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
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</p>
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<h2>November 13, 2007</h2>
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<p>
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Gallium3D is the codename for the new Mesa device driver architecture
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which is currently under development.
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A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
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target="_parent"> summary</a> of the architecture can be found on the
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Tungsten Graphics website.
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</p>
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<p>
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Gallium3D development is taking place on the <em>gallium-0.1</em> branch
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of the git repository.
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Currently, there's only a software-only driver and an Intel i915/945 driver
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but other drivers will be coming...
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</p>
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<h2>November 10, 2007</h2>
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<p>
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<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
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This is a bug-fix release.
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</p>
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<h2>August 3, 2007</h2>
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<p>
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<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
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This is a bug-fix release.
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</p>
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<h2>June 22, 2007</h2>
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<p>
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<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
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101
docs/relnotes-7.0.1.html
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docs/relnotes-7.0.1.html
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<HTML>
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<TITLE>Mesa Release Notes</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>Mesa 7.0.1 Release Notes / August 3, 2007</H1>
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<p>
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Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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db55141a44b902fcc61d9265b7862c06 MesaLib-7.0.1.tar.gz
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c056abd763e899114bf745c9eedbf9ad MesaLib-7.0.1.tar.bz2
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ecc2637547fae2b38271ae362d013afa MesaLib-7.0.1.zip
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b85a4a5be4e829f4a1165e4514b13183 MesaDemos-7.0.1.tar.gz
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3b66b3268df12ca8a6c4e0c4c457912c MesaDemos-7.0.1.tar.bz2
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b1c18006f16e44e80fea66774c59b391 MesaDemos-7.0.1.zip
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b87a69986839ae43ce12fc8e3dc1ebb4 MesaGLUT-7.0.1.tar.gz
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25f30d0c1651997b4412366ba0572f7f MesaGLUT-7.0.1.tar.bz2
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676ee6682a6ce78a5540554fd975c03e MesaGLUT-7.0.1.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>Added a bluegene-osmesa build config
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed some MingW build issues
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<li>Added a few missing OpenGL 2.0 API entrypoints:
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<ul>
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<li>glVertexAttrib4bv
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<li>glVertexAttrib4iv
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<li>glVertexAttrib4ubv
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<li>glVertexAttrib4uiv
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<li>glVertexAttrib4usv
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</ul>
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<li>Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
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<li>GLSL bug fix: added vec2(vec4) constructor
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<li>GLSL bug fix: .strq and .rgba writemasks didn't always work
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<li>Stencil pixel map didn't always work for glDrawPixels (bug 11475)
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<li>Fixed polygon stipple bug in i915 driver
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<li>Binding a zero-sized texture didn't disable texturing (bug 11309)
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<li>Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
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the terminating zero (bug 11588)
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<li>glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
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<li>Fixed a GLSL function call bug (#11731)
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<li>glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754)
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<li>glGetAttribLocation() always returned 1 (bug 11774)
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<li>Fixed a few memory-related bugs in GLU library
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>The libOSMesa library version has been reverted to 6.5.3 (soname=6)
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in order to avoid application linking issues. Otherwise, applications
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previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
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<li>Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
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</ul>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Fix linux-glide target/driver.
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<li>Improved lambda and derivative calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</body>
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</html>
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88
docs/relnotes-7.0.2.html
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docs/relnotes-7.0.2.html
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<HTML>
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<TITLE>Mesa Release Notes</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>Mesa 7.0.2 Release Notes / November 10, 2007</H1>
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<p>
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Mesa 7.0.2 is a stable release with bug fixes since version 7.0.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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c9cf607f36e7e50172f5f9c7d552c34e MesaLib-7.0.2.tar.gz
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93e6ed7924ff069a4f883b4fce5349dc MesaLib-7.0.2.tar.bz2
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10c324c3613f90f059cb8429f700f300 MesaLib-7.0.2.zip
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aa8b1244a5de1d23e5814bf9b67f1435 MesaDemos-7.0.2.tar.gz
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11a10410bae7be85cf25bc7119966468 MesaDemos-7.0.2.tar.bz2
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1dd0b5fd6d69430a2fd76a6adbfd8fff MesaDemos-7.0.2.zip
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a7dbf25c025955858bd2d89a6eb6db4c MesaGLUT-7.0.2.tar.gz
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3a33f8efc8c58a592a854cfc7a643286 MesaGLUT-7.0.2.tar.bz2
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eba4ef2aa8c362ead81b54357f1903a3 MesaGLUT-7.0.2.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>Updated Windows VC7 project files
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<li>Added DESTDIR variable for 'make install'
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<li>Added pkg-config files for gl, glu, glut and glw libraries
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<li>Added bluegene-xlc-osmesa and catamount-osmesa-pgi configs
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<li>Support for Intel G33/Q33/Q35 graphics chipsets
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed a vertex buffer wrapping issue (bug 9962)
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<li>Added mutex protection around texture object reference counters
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<li>Added checking/support for additional chips in the i915/i945 family
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(see 11978)
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<li>Fixed a blending/banding issue (bug 11931)
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<li>Fixed a GLU matrix inversion bug (#6748)
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<li>Fixed problem with large glDrawArrays calls and indirect rendering (bug 12141)
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<li>Fixed an assortment of i965 driver bugs
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<li>Fixed x86-64 vertex transformation bug (12216)
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<li>Fixed X server crash caused by multiple indirect rendering clients
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<li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
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<li>Fixed a glCopyPixels/glPixelZoom bug (12417)
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<li>Fixed a bug when using glMaterial in display lists (bug 10604)
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<li>Fixed a few GLUT/Fortran issues (Bill Mitchell)
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<li>Fixed Blender crash bug (12164)
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<li>Fixed some issues preventing cross-compiling
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<li>Fixed up broken GL_ATI_separate_stencil extension
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<li>glDrawArrays(count=0) led to a crash
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<li>Fix SSE code gen memory leak, possible crash
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<li>Fixed MMX 565 rgb conversion problem (bug 12614)
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<li>Added -fno-strict-aliasing and -fPIC flags for gcc
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<li>Fixed Blender crash in Unichrome driver (bug 13142)
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</body>
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</html>
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