r600: switch to NIR loop unrolling

Note the NIR unrolling code was already enabled but we bump the
iteration unroll count to match the GLSL IR limit as per the
comment about loop bugs.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
This commit is contained in:
Timothy Arceri
2022-05-06 12:04:05 +10:00
committed by Marge Bot
parent dc2edb8f1d
commit b84e003079
2 changed files with 6 additions and 7 deletions

View File

@@ -1339,7 +1339,11 @@ bool r600_common_screen_init(struct r600_common_screen *rscreen,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_rotate = true,
.max_unroll_iterations = 32,
/* due to a bug in the shader compiler, some loops hang
* if they are not unrolled, see:
* https://bugs.freedesktop.org/show_bug.cgi?id=86720
*/
.max_unroll_iterations = 255,
.lower_interpolate_at = true,
.vectorize_io = true,
.has_umad24 = true,