radeonsi: load patch_id for TES-as-ES when exporting for PS

For some reason, this change is only necessary on SI.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-05-03 10:02:59 +02:00
parent 0549ea15ec
commit b84b631c63

View File

@@ -843,7 +843,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
unsigned oc_lds_en;
unsigned window_space =
shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool enable_prim_id = shader->key.mono.vs_export_prim_id;
bool enable_prim_id = shader->key.mono.vs_export_prim_id || shader->selector->info.uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
@@ -888,7 +888,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0);
num_user_sgprs = SI_VS_NUM_USER_SGPR;
} else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2;
vgpr_comp_cnt = enable_prim_id ? 3 : 2;
num_user_sgprs = SI_TES_NUM_USER_SGPR;
} else
unreachable("invalid shader selector type");