radeonsi: load patch_id for TES-as-ES when exporting for PS
For some reason, this change is only necessary on SI. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -843,7 +843,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
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unsigned oc_lds_en;
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unsigned window_space =
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shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
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bool enable_prim_id = shader->key.mono.vs_export_prim_id;
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bool enable_prim_id = shader->key.mono.vs_export_prim_id || shader->selector->info.uses_primid;
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pm4 = si_get_shader_pm4_state(shader);
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if (!pm4)
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@@ -888,7 +888,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
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vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0);
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num_user_sgprs = SI_VS_NUM_USER_SGPR;
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} else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
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vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2;
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vgpr_comp_cnt = enable_prim_id ? 3 : 2;
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num_user_sgprs = SI_TES_NUM_USER_SGPR;
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} else
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unreachable("invalid shader selector type");
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