glsl: Add "built-in" functions to do int64_to_fp64(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com> Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
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@@ -905,6 +905,24 @@ __uint64_to_fp64(uint64_t a)
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}
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}
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uint64_t
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__int64_to_fp64(int64_t a)
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{
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if (a==0)
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return 0ul;
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uint64_t absA = mix(uint64_t(a), uint64_t(-a), a < 0);
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uint aFracHi = __extractFloat64FracHi(absA);
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uvec2 aFrac = unpackUint2x32(absA);
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uint zSign = uint(a < 0);
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if ((aFracHi & 0x80000000u) != 0u) {
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return mix(0ul, __packFloat64(1, 0x434, 0u, 0u), a < 0);
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}
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return __normalizeRoundAndPackFloat64(zSign, 0x432, aFrac.y, aFrac.x);
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}
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/* Returns the result of converting the double-precision floating-point value
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/* Returns the result of converting the double-precision floating-point value
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* `a' to the 32-bit two's complement integer format. The conversion is
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* `a' to the 32-bit two's complement integer format. The conversion is
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* performed according to the IEEE Standard for Floating-Point Arithmetic---
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* performed according to the IEEE Standard for Floating-Point Arithmetic---
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