nir: add rcp(w) lowering for gl_FragCoord
On some hardware (e.g. Mali400) the shader needs to apply some transformations for correct gl_FragCoord handling. The lowering actions look like the following in pseudocode: gl_FragCoord.xyz = gl_FragCoord_orig.xyz gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w Add this lowering as a nir pass in preparation for using it in the driver. Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -3159,6 +3159,7 @@ void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
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void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
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bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
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void nir_lower_fragcoord_wtrans(nir_shader *shader);
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void nir_lower_viewport_transform(nir_shader *shader);
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bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
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