glsl: Remove dead prototype for old do_discard_simplification().
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
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@@ -120,7 +120,6 @@ bool do_function_inlining(exec_list *instructions);
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bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
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bool do_if_simplification(exec_list *instructions);
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bool opt_flatten_nested_if_blocks(exec_list *instructions);
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bool do_discard_simplification(exec_list *instructions);
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bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
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unsigned max_depth = 0, unsigned min_branch_cost = 0);
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bool do_mat_op_to_vec(exec_list *instructions);
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