st/mesa: Associate a sampler view with an st texture object.
Lazily create a sampler view when the texture is being bound for the first time.
This commit is contained in:
@@ -257,6 +257,8 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
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/* create the colormap/texture now if not already done */
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if (!st->pixel_xfer.pixelmap_texture) {
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st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
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st->pixel_xfer.pixelmap_sampler_view = st_sampler_view_from_texture(ctx->st->pipe,
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st->pixel_xfer.pixelmap_texture);
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}
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/* with a little effort, we can do four pixel map look-ups with
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@@ -56,7 +56,7 @@ update_textures(struct st_context *st)
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/* loop over sampler units (aka tex image units) */
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for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
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struct pipe_texture *pt = NULL;
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struct pipe_sampler_view *sampler_view = NULL;
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if (samplersUsed & (1 << su)) {
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struct gl_texture_object *texObj;
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@@ -84,7 +84,7 @@ update_textures(struct st_context *st)
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st->state.num_textures = su + 1;
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pt = st_get_stobj_texture(stObj);
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sampler_view = st_get_stobj_sampler_view(stObj);
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}
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/*
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@@ -96,17 +96,17 @@ update_textures(struct st_context *st)
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}
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*/
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pipe_texture_reference(&st->state.sampler_texture[su], pt);
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pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
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}
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cso_set_sampler_textures(st->cso_context,
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cso_set_fragment_sampler_views(st->cso_context,
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st->state.num_textures,
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st->state.sampler_texture);
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st->state.sampler_views);
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if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
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cso_set_vertex_sampler_textures(st->cso_context,
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cso_set_vertex_sampler_views(st->cso_context,
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MIN2(st->state.num_textures,
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st->ctx->Const.MaxVertexTextureImageUnits),
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st->state.sampler_texture);
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st->state.sampler_views);
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}
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}
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@@ -398,7 +398,7 @@ setup_bitmap_vertex_data(struct st_context *st,
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static void
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draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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GLsizei width, GLsizei height,
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struct pipe_texture *pt,
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struct pipe_sampler_view *sv,
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const GLfloat *color)
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{
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struct st_context *st = ctx->st;
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@@ -436,7 +436,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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cso_save_rasterizer(cso);
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cso_save_samplers(cso);
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cso_save_sampler_textures(cso);
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cso_save_fragment_sampler_views(cso);
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cso_save_viewport(cso);
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cso_save_fragment_shader(cso);
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cso_save_vertex_shader(cso);
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@@ -466,11 +466,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* user textures, plus the bitmap texture */
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{
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struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
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uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
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memcpy(textures, st->state.sampler_texture, sizeof(textures));
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textures[stfp->bitmap_sampler] = pt;
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cso_set_sampler_textures(cso, num, textures);
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memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
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sampler_views[stfp->bitmap_sampler] = sv;
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cso_set_fragment_sampler_views(cso, num, sampler_views);
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}
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/* viewport state: viewport matching window dims */
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@@ -508,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* restore state */
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cso_restore_rasterizer(cso);
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cso_restore_samplers(cso);
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cso_restore_sampler_textures(cso);
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cso_restore_fragment_sampler_views(cso);
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cso_restore_viewport(cso);
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cso_restore_fragment_shader(cso);
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cso_restore_vertex_shader(cso);
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@@ -602,6 +602,7 @@ st_flush_bitmap_cache(struct st_context *st)
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if (st->ctx->DrawBuffer) {
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struct pipe_context *pipe = st->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_sampler_view *sv;
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assert(cache->xmin <= cache->xmax);
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@@ -624,13 +625,18 @@ st_flush_bitmap_cache(struct st_context *st)
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cache->trans = NULL;
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}
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sv = st_sampler_view_from_texture(st->pipe, cache->texture);
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if (sv) {
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draw_bitmap_quad(st->ctx,
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cache->xpos,
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cache->ypos,
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cache->zpos,
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BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
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cache->texture,
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sv,
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cache->color);
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pipe_sampler_view_reference(&sv, NULL);
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}
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}
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/* release/free the texture */
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@@ -753,10 +759,18 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
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if (pt) {
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struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
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assert(pt->target == PIPE_TEXTURE_2D);
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if (sv) {
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draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height, pt,
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width, height, sv,
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st->ctx->Current.RasterColor);
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pipe_sampler_view_reference(&sv, NULL);
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}
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/* release/free the texture */
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pipe_texture_reference(&pt, NULL);
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}
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@@ -503,7 +503,7 @@ static void
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draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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GLsizei width, GLsizei height,
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GLfloat zoomX, GLfloat zoomY,
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struct pipe_texture *pt,
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struct pipe_sampler_view *sv,
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void *driver_vp,
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void *driver_fp,
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const GLfloat *color,
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@@ -526,7 +526,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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cso_save_rasterizer(cso);
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cso_save_viewport(cso);
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cso_save_samplers(cso);
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cso_save_sampler_textures(cso);
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cso_save_fragment_sampler_views(cso);
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cso_save_fragment_shader(cso);
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cso_save_vertex_shader(cso);
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cso_save_vertex_elements(cso);
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@@ -586,13 +586,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* texture state: */
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if (st->pixel_xfer.pixelmap_enabled) {
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struct pipe_texture *textures[2];
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textures[0] = pt;
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textures[1] = st->pixel_xfer.pixelmap_texture;
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cso_set_sampler_textures(cso, 2, textures);
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struct pipe_sampler_view *sampler_views[2];
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sampler_views[0] = sv;
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sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
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cso_set_fragment_sampler_views(cso, 2, sampler_views);
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}
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else {
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cso_set_sampler_textures(cso, 1, &pt);
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cso_set_fragment_sampler_views(cso, 1, &sv);
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}
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/* Compute window coords (y=0=bottom) with pixel zoom.
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@@ -608,14 +608,14 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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z = z * 2.0 - 1.0;
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draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
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(GLfloat) width / pt->width0,
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(GLfloat) height / pt->height0);
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(GLfloat) width / sv->texture->width0,
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(GLfloat) height / sv->texture->height0);
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/* restore state */
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cso_restore_rasterizer(cso);
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cso_restore_viewport(cso);
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cso_restore_samplers(cso);
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cso_restore_sampler_textures(cso);
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cso_restore_fragment_sampler_views(cso);
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cso_restore_fragment_shader(cso);
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cso_restore_vertex_shader(cso);
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cso_restore_vertex_elements(cso);
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@@ -809,12 +809,17 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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struct pipe_texture *pt
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= make_texture(st, width, height, format, type, unpack, pixels);
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if (pt) {
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struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
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if (sv) {
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draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
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pt,
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sv,
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driver_vp,
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driver_fp,
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color, GL_FALSE);
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pipe_sampler_view_reference(&sv, NULL);
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}
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pipe_texture_reference(&pt, NULL);
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}
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}
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@@ -933,6 +938,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
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struct st_renderbuffer *rbRead;
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void *driver_vp, *driver_fp;
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struct pipe_texture *pt;
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struct pipe_sampler_view *sv;
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GLfloat *color;
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enum pipe_format srcFormat, texFormat;
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int ptw, pth;
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@@ -1050,6 +1056,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (!pt)
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return;
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sv = st_sampler_view_from_texture(st->pipe, pt);
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if (!sv) {
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pipe_texture_reference(&pt, NULL);
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return;
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}
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if (srcFormat == texFormat) {
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/* copy source framebuffer surface into mipmap/texture */
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@@ -1118,12 +1129,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
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/* draw textured quad */
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draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
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width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
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pt,
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sv,
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driver_vp,
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driver_fp,
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color, GL_TRUE);
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pipe_texture_reference(&pt, NULL);
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pipe_sampler_view_reference(&sv, NULL);
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}
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@@ -123,6 +123,8 @@ st_DeleteTextureObject(GLcontext *ctx,
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struct st_texture_object *stObj = st_texture_object(texObj);
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if (stObj->pt)
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pipe_texture_reference(&stObj->pt, NULL);
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if (stObj->sampler_view)
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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_mesa_delete_texture_object(ctx, texObj);
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}
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@@ -312,6 +314,8 @@ guess_and_alloc_texture(struct st_context *st,
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depth,
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usage);
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stObj->pipe = st->pipe;
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DBG("%s - success\n", __FUNCTION__);
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}
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@@ -215,8 +215,8 @@ static void st_destroy_context_priv( struct st_context *st )
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st_destroy_drawtex(st);
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#endif
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for (i = 0; i < Elements(st->state.sampler_texture); i++) {
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pipe_texture_reference(&st->state.sampler_texture[i], NULL);
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for (i = 0; i < Elements(st->state.sampler_views); i++) {
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pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
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}
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for (i = 0; i < Elements(st->state.constants); i++) {
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@@ -94,7 +94,7 @@ struct st_context
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struct pipe_clip_state clip;
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struct pipe_buffer *constants[2];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
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struct pipe_scissor_state scissor;
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struct pipe_viewport_state viewport;
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@@ -141,6 +141,7 @@ struct st_context
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struct st_fragment_program *combined_prog;
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GLuint combined_prog_sn;
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struct pipe_texture *pixelmap_texture;
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struct pipe_sampler_view *pixelmap_sampler_view;
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boolean pixelmap_enabled; /**< use the pixelmap texture? */
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} pixel_xfer;
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@@ -29,6 +29,9 @@
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#define ST_TEXTURE_H
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#include "pipe/p_context.h"
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#include "util/u_sampler.h"
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#include "main/mtypes.h"
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struct pipe_context;
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@@ -68,6 +71,13 @@ struct st_texture_object
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*/
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struct pipe_texture *pt;
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/* Default sampler view attached to this texture object. Created lazily
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* on first binding.
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*/
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struct pipe_sampler_view *sampler_view;
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struct pipe_context *pipe;
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GLboolean teximage_realloc;
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/* True if there is/was a surface bound to this texture object. It helps
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@@ -105,6 +115,35 @@ st_get_stobj_texture(struct st_texture_object *stObj)
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}
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static INLINE struct pipe_sampler_view *
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st_sampler_view_from_texture(struct pipe_context *pipe,
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struct pipe_texture *texture)
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{
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struct pipe_sampler_view templ;
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u_sampler_view_default_template(&templ,
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texture,
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texture->format);
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return pipe->create_sampler_view(pipe, texture, &templ);
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}
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static INLINE struct pipe_sampler_view *
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st_get_stobj_sampler_view(struct st_texture_object *stObj)
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{
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if (!stObj || !stObj->pt) {
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return NULL;
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}
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if (!stObj->sampler_view) {
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stObj->sampler_view = st_sampler_view_from_texture(stObj->pipe, stObj->pt);
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}
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return stObj->sampler_view;
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}
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extern struct pipe_texture *
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st_texture_create(struct st_context *st,
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enum pipe_texture_target target,
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Reference in New Issue
Block a user