st/mesa: Associate a sampler view with an st texture object.

Lazily create a sampler view when the texture is being bound
for the first time.
This commit is contained in:
Michal Krol
2010-03-12 14:37:36 +01:00
parent 08f89988c8
commit b8030c6561
8 changed files with 119 additions and 47 deletions

View File

@@ -257,6 +257,8 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
/* create the colormap/texture now if not already done */ /* create the colormap/texture now if not already done */
if (!st->pixel_xfer.pixelmap_texture) { if (!st->pixel_xfer.pixelmap_texture) {
st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
st->pixel_xfer.pixelmap_sampler_view = st_sampler_view_from_texture(ctx->st->pipe,
st->pixel_xfer.pixelmap_texture);
} }
/* with a little effort, we can do four pixel map look-ups with /* with a little effort, we can do four pixel map look-ups with

View File

@@ -56,7 +56,7 @@ update_textures(struct st_context *st)
/* loop over sampler units (aka tex image units) */ /* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_texture *pt = NULL; struct pipe_sampler_view *sampler_view = NULL;
if (samplersUsed & (1 << su)) { if (samplersUsed & (1 << su)) {
struct gl_texture_object *texObj; struct gl_texture_object *texObj;
@@ -84,7 +84,7 @@ update_textures(struct st_context *st)
st->state.num_textures = su + 1; st->state.num_textures = su + 1;
pt = st_get_stobj_texture(stObj); sampler_view = st_get_stobj_sampler_view(stObj);
} }
/* /*
@@ -96,17 +96,17 @@ update_textures(struct st_context *st)
} }
*/ */
pipe_texture_reference(&st->state.sampler_texture[su], pt); pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
} }
cso_set_sampler_textures(st->cso_context, cso_set_fragment_sampler_views(st->cso_context,
st->state.num_textures, st->state.num_textures,
st->state.sampler_texture); st->state.sampler_views);
if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
cso_set_vertex_sampler_textures(st->cso_context, cso_set_vertex_sampler_views(st->cso_context,
MIN2(st->state.num_textures, MIN2(st->state.num_textures,
st->ctx->Const.MaxVertexTextureImageUnits), st->ctx->Const.MaxVertexTextureImageUnits),
st->state.sampler_texture); st->state.sampler_views);
} }
} }

View File

@@ -398,7 +398,7 @@ setup_bitmap_vertex_data(struct st_context *st,
static void static void
draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height, GLsizei width, GLsizei height,
struct pipe_texture *pt, struct pipe_sampler_view *sv,
const GLfloat *color) const GLfloat *color)
{ {
struct st_context *st = ctx->st; struct st_context *st = ctx->st;
@@ -436,7 +436,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso); cso_save_rasterizer(cso);
cso_save_samplers(cso); cso_save_samplers(cso);
cso_save_sampler_textures(cso); cso_save_fragment_sampler_views(cso);
cso_save_viewport(cso); cso_save_viewport(cso);
cso_save_fragment_shader(cso); cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso); cso_save_vertex_shader(cso);
@@ -466,11 +466,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* user textures, plus the bitmap texture */ /* user textures, plus the bitmap texture */
{ {
struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures); uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
memcpy(textures, st->state.sampler_texture, sizeof(textures)); memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
textures[stfp->bitmap_sampler] = pt; sampler_views[stfp->bitmap_sampler] = sv;
cso_set_sampler_textures(cso, num, textures); cso_set_fragment_sampler_views(cso, num, sampler_views);
} }
/* viewport state: viewport matching window dims */ /* viewport state: viewport matching window dims */
@@ -508,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore state */ /* restore state */
cso_restore_rasterizer(cso); cso_restore_rasterizer(cso);
cso_restore_samplers(cso); cso_restore_samplers(cso);
cso_restore_sampler_textures(cso); cso_restore_fragment_sampler_views(cso);
cso_restore_viewport(cso); cso_restore_viewport(cso);
cso_restore_fragment_shader(cso); cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso); cso_restore_vertex_shader(cso);
@@ -602,6 +602,7 @@ st_flush_bitmap_cache(struct st_context *st)
if (st->ctx->DrawBuffer) { if (st->ctx->DrawBuffer) {
struct pipe_context *pipe = st->pipe; struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen; struct pipe_screen *screen = pipe->screen;
struct pipe_sampler_view *sv;
assert(cache->xmin <= cache->xmax); assert(cache->xmin <= cache->xmax);
@@ -624,13 +625,18 @@ st_flush_bitmap_cache(struct st_context *st)
cache->trans = NULL; cache->trans = NULL;
} }
sv = st_sampler_view_from_texture(st->pipe, cache->texture);
if (sv) {
draw_bitmap_quad(st->ctx, draw_bitmap_quad(st->ctx,
cache->xpos, cache->xpos,
cache->ypos, cache->ypos,
cache->zpos, cache->zpos,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
cache->texture, sv,
cache->color); cache->color);
pipe_sampler_view_reference(&sv, NULL);
}
} }
/* release/free the texture */ /* release/free the texture */
@@ -753,10 +759,18 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
if (pt) { if (pt) {
struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
assert(pt->target == PIPE_TEXTURE_2D); assert(pt->target == PIPE_TEXTURE_2D);
if (sv) {
draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height, pt, width, height, sv,
st->ctx->Current.RasterColor); st->ctx->Current.RasterColor);
pipe_sampler_view_reference(&sv, NULL);
}
/* release/free the texture */ /* release/free the texture */
pipe_texture_reference(&pt, NULL); pipe_texture_reference(&pt, NULL);
} }

View File

@@ -503,7 +503,7 @@ static void
draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height, GLsizei width, GLsizei height,
GLfloat zoomX, GLfloat zoomY, GLfloat zoomX, GLfloat zoomY,
struct pipe_texture *pt, struct pipe_sampler_view *sv,
void *driver_vp, void *driver_vp,
void *driver_fp, void *driver_fp,
const GLfloat *color, const GLfloat *color,
@@ -526,7 +526,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso); cso_save_rasterizer(cso);
cso_save_viewport(cso); cso_save_viewport(cso);
cso_save_samplers(cso); cso_save_samplers(cso);
cso_save_sampler_textures(cso); cso_save_fragment_sampler_views(cso);
cso_save_fragment_shader(cso); cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso); cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso); cso_save_vertex_elements(cso);
@@ -586,13 +586,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* texture state: */ /* texture state: */
if (st->pixel_xfer.pixelmap_enabled) { if (st->pixel_xfer.pixelmap_enabled) {
struct pipe_texture *textures[2]; struct pipe_sampler_view *sampler_views[2];
textures[0] = pt; sampler_views[0] = sv;
textures[1] = st->pixel_xfer.pixelmap_texture; sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
cso_set_sampler_textures(cso, 2, textures); cso_set_fragment_sampler_views(cso, 2, sampler_views);
} }
else { else {
cso_set_sampler_textures(cso, 1, &pt); cso_set_fragment_sampler_views(cso, 1, &sv);
} }
/* Compute window coords (y=0=bottom) with pixel zoom. /* Compute window coords (y=0=bottom) with pixel zoom.
@@ -608,14 +608,14 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
z = z * 2.0 - 1.0; z = z * 2.0 - 1.0;
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
(GLfloat) width / pt->width0, (GLfloat) width / sv->texture->width0,
(GLfloat) height / pt->height0); (GLfloat) height / sv->texture->height0);
/* restore state */ /* restore state */
cso_restore_rasterizer(cso); cso_restore_rasterizer(cso);
cso_restore_viewport(cso); cso_restore_viewport(cso);
cso_restore_samplers(cso); cso_restore_samplers(cso);
cso_restore_sampler_textures(cso); cso_restore_fragment_sampler_views(cso);
cso_restore_fragment_shader(cso); cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso); cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso); cso_restore_vertex_elements(cso);
@@ -809,12 +809,17 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
struct pipe_texture *pt struct pipe_texture *pt
= make_texture(st, width, height, format, type, unpack, pixels); = make_texture(st, width, height, format, type, unpack, pixels);
if (pt) { if (pt) {
struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
if (sv) {
draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
pt, sv,
driver_vp, driver_vp,
driver_fp, driver_fp,
color, GL_FALSE); color, GL_FALSE);
pipe_sampler_view_reference(&sv, NULL);
}
pipe_texture_reference(&pt, NULL); pipe_texture_reference(&pt, NULL);
} }
} }
@@ -933,6 +938,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
struct st_renderbuffer *rbRead; struct st_renderbuffer *rbRead;
void *driver_vp, *driver_fp; void *driver_vp, *driver_fp;
struct pipe_texture *pt; struct pipe_texture *pt;
struct pipe_sampler_view *sv;
GLfloat *color; GLfloat *color;
enum pipe_format srcFormat, texFormat; enum pipe_format srcFormat, texFormat;
int ptw, pth; int ptw, pth;
@@ -1050,6 +1056,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (!pt) if (!pt)
return; return;
sv = st_sampler_view_from_texture(st->pipe, pt);
if (!sv) {
pipe_texture_reference(&pt, NULL);
return;
}
if (srcFormat == texFormat) { if (srcFormat == texFormat) {
/* copy source framebuffer surface into mipmap/texture */ /* copy source framebuffer surface into mipmap/texture */
@@ -1118,12 +1129,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* draw textured quad */ /* draw textured quad */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
pt, sv,
driver_vp, driver_vp,
driver_fp, driver_fp,
color, GL_TRUE); color, GL_TRUE);
pipe_texture_reference(&pt, NULL); pipe_texture_reference(&pt, NULL);
pipe_sampler_view_reference(&sv, NULL);
} }

View File

@@ -123,6 +123,8 @@ st_DeleteTextureObject(GLcontext *ctx,
struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_object *stObj = st_texture_object(texObj);
if (stObj->pt) if (stObj->pt)
pipe_texture_reference(&stObj->pt, NULL); pipe_texture_reference(&stObj->pt, NULL);
if (stObj->sampler_view)
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
_mesa_delete_texture_object(ctx, texObj); _mesa_delete_texture_object(ctx, texObj);
} }
@@ -312,6 +314,8 @@ guess_and_alloc_texture(struct st_context *st,
depth, depth,
usage); usage);
stObj->pipe = st->pipe;
DBG("%s - success\n", __FUNCTION__); DBG("%s - success\n", __FUNCTION__);
} }

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@@ -215,8 +215,8 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_drawtex(st); st_destroy_drawtex(st);
#endif #endif
for (i = 0; i < Elements(st->state.sampler_texture); i++) { for (i = 0; i < Elements(st->state.sampler_views); i++) {
pipe_texture_reference(&st->state.sampler_texture[i], NULL); pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
} }
for (i = 0; i < Elements(st->state.constants); i++) { for (i = 0; i < Elements(st->state.constants); i++) {

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@@ -94,7 +94,7 @@ struct st_context
struct pipe_clip_state clip; struct pipe_clip_state clip;
struct pipe_buffer *constants[2]; struct pipe_buffer *constants[2];
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS]; struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport; struct pipe_viewport_state viewport;
@@ -141,6 +141,7 @@ struct st_context
struct st_fragment_program *combined_prog; struct st_fragment_program *combined_prog;
GLuint combined_prog_sn; GLuint combined_prog_sn;
struct pipe_texture *pixelmap_texture; struct pipe_texture *pixelmap_texture;
struct pipe_sampler_view *pixelmap_sampler_view;
boolean pixelmap_enabled; /**< use the pixelmap texture? */ boolean pixelmap_enabled; /**< use the pixelmap texture? */
} pixel_xfer; } pixel_xfer;

View File

@@ -29,6 +29,9 @@
#define ST_TEXTURE_H #define ST_TEXTURE_H
#include "pipe/p_context.h"
#include "util/u_sampler.h"
#include "main/mtypes.h" #include "main/mtypes.h"
struct pipe_context; struct pipe_context;
@@ -68,6 +71,13 @@ struct st_texture_object
*/ */
struct pipe_texture *pt; struct pipe_texture *pt;
/* Default sampler view attached to this texture object. Created lazily
* on first binding.
*/
struct pipe_sampler_view *sampler_view;
struct pipe_context *pipe;
GLboolean teximage_realloc; GLboolean teximage_realloc;
/* True if there is/was a surface bound to this texture object. It helps /* True if there is/was a surface bound to this texture object. It helps
@@ -105,6 +115,35 @@ st_get_stobj_texture(struct st_texture_object *stObj)
} }
static INLINE struct pipe_sampler_view *
st_sampler_view_from_texture(struct pipe_context *pipe,
struct pipe_texture *texture)
{
struct pipe_sampler_view templ;
u_sampler_view_default_template(&templ,
texture,
texture->format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
static INLINE struct pipe_sampler_view *
st_get_stobj_sampler_view(struct st_texture_object *stObj)
{
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
stObj->sampler_view = st_sampler_view_from_texture(stObj->pipe, stObj->pt);
}
return stObj->sampler_view;
}
extern struct pipe_texture * extern struct pipe_texture *
st_texture_create(struct st_context *st, st_texture_create(struct st_context *st,
enum pipe_texture_target target, enum pipe_texture_target target,