mesa: implement _mesa_BindVertexArray()
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@@ -67,6 +67,9 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
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* API functions
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*/
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void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
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void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
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void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
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