Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, such as #10687.
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@@ -1060,7 +1060,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
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/*
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* Points
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*/
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if (new_state & _NEW_POINT) {
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if (1/*new_state & _NEW_POINT*/) {
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if (ctx->Point.SmoothFlag)
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ctx->_TriangleCaps |= DD_POINT_SMOOTH;
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if (ctx->Point._Size != 1.0F)
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@@ -1072,7 +1072,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
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/*
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* Lines
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*/
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if (new_state & _NEW_LINE) {
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if (1/*new_state & _NEW_LINE*/) {
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if (ctx->Line.SmoothFlag)
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ctx->_TriangleCaps |= DD_LINE_SMOOTH;
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if (ctx->Line.StippleFlag)
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@@ -1084,7 +1084,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
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/*
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* Polygons
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*/
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if (new_state & _NEW_POLYGON) {
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if (1/*new_state & _NEW_POLYGON*/) {
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if (ctx->Polygon.SmoothFlag)
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ctx->_TriangleCaps |= DD_TRI_SMOOTH;
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if (ctx->Polygon.StippleFlag)
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