move (void) foo; instances after local declarations

This commit is contained in:
Brian Paul
2004-08-25 19:12:35 +00:00
parent d0bdae8a28
commit b7d048405c

View File

@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.2
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -177,11 +176,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
const GLfloat *from = (GLfloat *)clip_vec->start;
(void) proj_vec;
GLubyte tmpOrMask = *orMask;
GLubyte tmpAndMask = *andMask;
GLuint i;
(void) proj_vec;
STRIDE_LOOP {
const GLfloat cx = from[0], cy = from[1], cz = from[2];
GLubyte mask = 0;
@@ -211,11 +209,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
const GLfloat *from = (GLfloat *)clip_vec->start;
(void) proj_vec;
GLubyte tmpOrMask = *orMask;
GLubyte tmpAndMask = *andMask;
GLuint i;
(void) proj_vec;
STRIDE_LOOP {
const GLfloat cx = from[0], cy = from[1];
GLubyte mask = 0;