move (void) foo; instances after local declarations
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@@ -1,9 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.2
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -177,11 +176,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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(void) proj_vec;
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GLubyte tmpOrMask = *orMask;
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GLubyte tmpAndMask = *andMask;
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GLuint i;
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(void) proj_vec;
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STRIDE_LOOP {
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const GLfloat cx = from[0], cy = from[1], cz = from[2];
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GLubyte mask = 0;
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@@ -211,11 +209,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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(void) proj_vec;
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GLubyte tmpOrMask = *orMask;
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GLubyte tmpAndMask = *andMask;
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GLuint i;
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(void) proj_vec;
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STRIDE_LOOP {
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const GLfloat cx = from[0], cy = from[1];
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GLubyte mask = 0;
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