Mesa 17.2.1 Release Notes / September 17, 2017
+ ++Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release. +
++Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 100613 - Regression in Mesa 17 on s390x (zSystems) + +
- Bug 101709 - [llvmpipe] piglit gl-1.0-scissor-offscreen regression + +
- Bug 102454 - glibc 2.26 doesn't provide anymore xlocale.h + +
- Bug 102467 - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment + +
- Bug 102502 - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers + +
Changes
+ +Bas Nieuwenhuizen (4):
+-
+
- radv: Actually set the cmd_buffer usage_flags. +
- radv: Fix vkCopyImage with both depth and stencil aspects. +
- radv: Disable multilayer & multilevel DCC. +
- radv: Don't allocate CMASK for linear images. +
Ben Crocker (1):
+-
+
- llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load +
Brian Paul (1):
+-
+
- llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR +
Charmaine Lee (1):
+-
+
- vbo: fix offset in minmax cache key +
Dave Airlie (12):
+-
+
- radv: disable 1d/2d linear optimisation on gfx9. +
- radv/gfx9: set descriptor up for base_mip to level range. +
- Revert "radv: disable support for VEGA for now." +
- radv/winsys: use amdgpu_bo_va_op_raw. +
- radv/gfx9: allocate events from uncached VA space +
- radv: use simpler indirect packet 3 if possible. +
- radv: don't use iview for meta image width/height. +
- radv: handle GFX9 1D textures +
- radv/gfx9: set mip0-depth correctly for 2d arrays/3d images +
- radv/ac: bump params array for image atomic comp swap +
- radv/gfx9: fix image resource handling. +
- radv/winsys: fix flags vs va_flags thinko. +
Emil Velikov (7):
+-
+
- docs: add sha256 checksums for 17.2.0 +
- cherry-ignore: add getCapability patches +
- cherry-ignore: ignore gfx9 tile swizzle fix +
- cherry-ignore: add execution_type() fix to the list +
- cherry-ignore: add EGL+gbm swast patches +
- egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension +
- Update version to 17.2.1 +
Eric Engestrom (3):
+-
+
- util: improve compiler guard +
- mesa/st: remove unwanted backup file +
- docs/egl: remove reference to EGL_DRIVERS_PATH +
Grazvydas Ignotas (1):
+-
+
- radv: don't assert on empty hash table +
Jason Ekstrand (2):
+-
+
- anv/formats: Nicely handle unknown VkFormat enums +
- spirv: Add support for the HelperInvocation builtin +
Karol Herbst (1):
+-
+
- nvc0: write 0 to pipeline_statistics.cs_invocations +
Kenneth Graunke (2):
+-
+
- i965: Fix crash in fallback GTT mapping. +
- i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake. +
Marek Olšák (1):
+-
+
- st/mesa: skip draw calls with pipe_draw_info::count == 0 +
Michael Olbrich (1):
+-
+
- egl/dri2: only destroy created objects +
Nicolai Hähnle (1):
+-
+
- radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog +
Nicolai Hähnle (4):
+-
+
- radeonsi/gfx9: always flush DB metadata on framebuffer changes +
- st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index +
- ac/surface: match Z and stencil tile config +
- glsl: fix glsl_struct_field size calculations for shader cache +
Ray Strode (1):
+-
+
- gallivm: correct channel shift logic on big endian +
Rob Clark (1):
+-
+
- freedreno: skip batch-cache for compute shaders +
Roland Scheidegger (1):
+-
+
- st/mesa: fix view template initialization in try_pbo_readpixels +
Samuel Pitoiset (1):
+-
+
- radeonsi: update dirty_level_mask before dispatching +
Timothy Arceri (9):
+-
+
- glsl: allow NULL to be passed to encode_type_to_blob() +
- glsl: stop adding pointers from gl_shader_variable to the cache +
- glsl: stop adding pointers from glsl_struct_field to the cache +
- glsl: add has_uniform_storage() helper to shader cache +
- glsl: don't write uniform storage offset if there isn't one +
- glsl: always write a name/label string to the cache +
- compiler: move pointers to the start of shader_info +
- glsl: stop adding pointers from shader_info to the cache +
- glsl: stop adding pointers from bindless structs to the cache +