ac/nir: load buffer descriptors via ac_shader_abi::load_ssbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -2251,10 +2251,8 @@ static void visit_store_ssbo(struct nir_to_llvm_context *ctx,
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LLVMValueRef base_data, base_offset;
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LLVMValueRef params[6];
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if (ctx->stage == MESA_SHADER_FRAGMENT)
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ctx->shader_info->fs.writes_memory = true;
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params[1] = get_src(ctx->nir, instr->src[1]);
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params[1] = ctx->abi.load_ssbo(&ctx->abi,
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get_src(ctx->nir, instr->src[1]), true);
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params[2] = LLVMConstInt(ctx->i32, 0, false); /* vindex */
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params[4] = ctx->i1false; /* glc */
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params[5] = ctx->i1false; /* slc */
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@@ -2331,14 +2329,14 @@ static LLVMValueRef visit_atomic_ssbo(struct nir_to_llvm_context *ctx,
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const char *name;
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LLVMValueRef params[6];
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int arg_count = 0;
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if (ctx->stage == MESA_SHADER_FRAGMENT)
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ctx->shader_info->fs.writes_memory = true;
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if (instr->intrinsic == nir_intrinsic_ssbo_atomic_comp_swap) {
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params[arg_count++] = llvm_extract_elem(&ctx->ac, get_src(ctx->nir, instr->src[3]), 0);
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}
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params[arg_count++] = llvm_extract_elem(&ctx->ac, get_src(ctx->nir, instr->src[2]), 0);
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params[arg_count++] = get_src(ctx->nir, instr->src[0]);
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params[arg_count++] = ctx->abi.load_ssbo(&ctx->abi,
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get_src(ctx->nir, instr->src[0]),
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true);
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params[arg_count++] = LLVMConstInt(ctx->i32, 0, false); /* vindex */
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params[arg_count++] = get_src(ctx->nir, instr->src[1]); /* voffset */
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params[arg_count++] = ctx->i1false; /* slc */
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@@ -2412,7 +2410,9 @@ static LLVMValueRef visit_load_buffer(struct nir_to_llvm_context *ctx,
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unreachable("unhandled number of components");
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LLVMValueRef params[] = {
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ctx->abi.load_ssbo(&ctx->abi,
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get_src(ctx->nir, instr->src[0]),
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false),
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LLVMConstInt(ctx->i32, 0, false),
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offset,
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ctx->i1false,
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@@ -4138,6 +4138,17 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
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}
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}
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static LLVMValueRef radv_load_ssbo(struct ac_shader_abi *abi,
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LLVMValueRef buffer, bool write)
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{
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struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
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if (write && ctx->stage == MESA_SHADER_FRAGMENT)
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ctx->shader_info->fs.writes_memory = true;
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return buffer;
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}
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static LLVMValueRef radv_get_sampler_desc(struct ac_shader_abi *abi,
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unsigned descriptor_set,
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unsigned base_index,
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@@ -6250,6 +6261,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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ctx.abi.chip_class = options->chip_class;
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ctx.abi.inputs = &ctx.inputs[0];
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ctx.abi.emit_outputs = handle_shader_outputs_post;
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ctx.abi.load_ssbo = radv_load_ssbo;
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ctx.abi.load_sampler_desc = radv_get_sampler_desc;
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nir_foreach_variable(variable, &nir->outputs)
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@@ -58,6 +58,16 @@ struct ac_shader_abi {
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LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
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/**
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* Load the descriptor for the given buffer.
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*
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* \param buffer the buffer as presented in NIR: this is the descriptor
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* in Vulkan, and the buffer index in OpenGL/Gallium
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* \param write whether buffer contents will be written
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*/
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LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
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LLVMValueRef buffer, bool write);
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/**
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* Load a descriptor associated to a sampler.
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*
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