glsl: always enable transform feedback mode when xfb_stride defined

This enables in shader defined transform feedback mode even if the
only place xfb_stride is defined is on the global out.

We don't worry about xfb_buffer since Issue 22 c) in the spec says:

   "If the shader has an "xfb_buffer" qualifier identifying a buffer,
    but doesn't declare "xfb_offset" on anything associated with it,
    what happens?

    ...

    variables not qualified with "xfb_offset" are not captured, which
    makes the associated "xfb_buffer" qualifier irrelevant."

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri
2016-03-14 11:16:55 +11:00
parent c95e92b14d
commit b77c909878

View File

@@ -113,6 +113,16 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
{
bool has_xfb_qualifiers = false;
/* We still need to enable transform feedback mode even if xfb_stride is
* only applied to a global out. Also we don't bother to propagate
* xfb_stride to interface block members so this will catch that case also.
*/
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
if (sh->TransformFeedback.BufferStride[j]) {
has_xfb_qualifiers = true;
}
}
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if (!var || var->data.mode != ir_var_shader_out)