Draw white square in lower-left corner to test orientation
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@@ -57,6 +57,14 @@ static void Draw(void)
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glVertex3f( 0.0, 0.9, -30.0);
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(1, 1, 1);
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glVertex2f(-1.0, -1.0);
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glVertex2f(-0.9, -1.0);
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glVertex2f(-0.9, -0.9);
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glVertex2f(-1.0, -0.9);
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glEnd();
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_FLOAT, image);
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printf("Pixel(0,0) = %f, %f, %f, %f\n",
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image[0], image[1], image[2], image[3]);
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