ac: add gs_{prim,invocation}_id to the abi
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -42,6 +42,8 @@ struct ac_shader_abi {
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LLVMValueRef draw_id;
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LLVMValueRef vertex_id;
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LLVMValueRef instance_id;
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LLVMValueRef gs_prim_id;
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LLVMValueRef gs_invocation_id;
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LLVMValueRef frag_pos[4];
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LLVMValueRef front_face;
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LLVMValueRef ancillary;
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