ac: add gs_{prim,invocation}_id to the abi

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-09 15:23:23 +11:00
parent 8ae92a9209
commit b73ce64fb8
4 changed files with 16 additions and 18 deletions

View File

@@ -122,7 +122,6 @@ struct nir_to_llvm_context {
LLVMValueRef gs2vs_offset;
LLVMValueRef gs_wave_id;
LLVMValueRef gs_vtx_offset[6];
LLVMValueRef gs_prim_id, gs_invocation_id;
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring;
@@ -826,8 +825,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[0]); // vtx01
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[2]); // vtx23
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_prim_id); // prim id
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_invocation_id);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->abi.gs_prim_id); // prim id
add_vgpr_argument(&args, ctx->ac.i32, &ctx->abi.gs_invocation_id);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[4]);
if (previous_stage == MESA_SHADER_VERTEX) {
@@ -852,12 +851,12 @@ static void create_function(struct nir_to_llvm_context *ctx,
add_sgpr_argument(&args, ctx->ac.i32, &ctx->gs_wave_id); // wave id
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[0]); // vtx0
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[1]); // vtx1
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_prim_id); // prim id
add_vgpr_argument(&args, ctx->ac.i32, &ctx->abi.gs_prim_id); // prim id
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[2]);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[3]);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[4]);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_vtx_offset[5]);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->gs_invocation_id);
add_vgpr_argument(&args, ctx->ac.i32, &ctx->abi.gs_invocation_id);
}
break;
case MESA_SHADER_FRAGMENT:
@@ -4058,12 +4057,13 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
if (ctx->stage == MESA_SHADER_TESS_CTRL)
result = unpack_param(&ctx->ac, ctx->nctx->tcs_rel_ids, 8, 5);
else
result = ctx->nctx->gs_invocation_id;
result = ctx->abi->gs_invocation_id;
break;
case nir_intrinsic_load_primitive_id:
if (ctx->stage == MESA_SHADER_GEOMETRY) {
ctx->nctx->shader_info->gs.uses_prim_id = true;
result = ctx->nctx->gs_prim_id;
if (ctx->nctx)
ctx->nctx->shader_info->gs.uses_prim_id = true;
result = ctx->abi->gs_prim_id;
} else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
ctx->nctx->shader_info->tcs.uses_prim_id = true;
result = ctx->nctx->tcs_patch_id;

View File

@@ -42,6 +42,8 @@ struct ac_shader_abi {
LLVMValueRef draw_id;
LLVMValueRef vertex_id;
LLVMValueRef instance_id;
LLVMValueRef gs_prim_id;
LLVMValueRef gs_invocation_id;
LLVMValueRef frag_pos[4];
LLVMValueRef front_face;
LLVMValueRef ancillary;

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@@ -759,8 +759,7 @@ static LLVMValueRef get_primitive_id(struct si_shader_context *ctx,
return LLVMGetParam(ctx->main_fn,
ctx->param_tes_patch_id);
case PIPE_SHADER_GEOMETRY:
return LLVMGetParam(ctx->main_fn,
ctx->param_gs_prim_id);
return ctx->abi.gs_prim_id;
default:
assert(0);
return ctx->i32_0;
@@ -1674,8 +1673,7 @@ void si_load_system_value(struct si_shader_context *ctx,
if (ctx->type == PIPE_SHADER_TESS_CTRL)
value = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
else if (ctx->type == PIPE_SHADER_GEOMETRY)
value = LLVMGetParam(ctx->main_fn,
ctx->param_gs_instance_id);
value = ctx->abi.gs_invocation_id;
else
assert(!"INVOCATIONID not implemented");
break;
@@ -4562,8 +4560,8 @@ static void create_function(struct si_shader_context *ctx)
/* VGPRs (first GS, then VS/TES) */
ctx->param_gs_vtx01_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
ctx->param_gs_vtx23_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
ctx->param_gs_prim_id = add_arg(&fninfo, ARG_VGPR, ctx->i32);
ctx->param_gs_instance_id = add_arg(&fninfo, ARG_VGPR, ctx->i32);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
ctx->param_gs_vtx45_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
if (ctx->type == PIPE_SHADER_VERTEX) {
@@ -4613,12 +4611,12 @@ static void create_function(struct si_shader_context *ctx)
/* VGPRs */
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[0]);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[1]);
ctx->param_gs_prim_id = add_arg(&fninfo, ARG_VGPR, ctx->i32);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[2]);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[3]);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[4]);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[5]);
ctx->param_gs_instance_id = add_arg(&fninfo, ARG_VGPR, ctx->i32);
add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
break;
case PIPE_SHADER_FRAGMENT:

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@@ -183,8 +183,6 @@ struct si_shader_context {
int param_gs2vs_offset;
int param_gs_wave_id; /* GFX6 */
LLVMValueRef gs_vtx_offset[6]; /* in dwords (GFX6) */
int param_gs_prim_id;
int param_gs_instance_id;
int param_gs_vtx01_offset; /* in dwords (GFX9) */
int param_gs_vtx23_offset; /* in dwords (GFX9) */
int param_gs_vtx45_offset; /* in dwords (GFX9) */