vbo: minor optimisation in vbo_exec_DrawRangeElements
this moves getting the context into the debug in this function, just spotted it trawling callgrind traces for other things. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -972,13 +972,13 @@ static void GLAPIENTRY
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vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
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GLsizei count, GLenum type, const GLvoid *indices)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_DRAW)
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if (MESA_VERBOSE & VERBOSE_DRAW) {
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GET_CURRENT_CONTEXT(ctx);
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_mesa_debug(ctx,
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"glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
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_mesa_lookup_enum_by_nr(mode), start, end, count,
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_mesa_lookup_enum_by_nr(type), indices);
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}
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vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
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indices, 0);
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