blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OP
Cc: mesa-stable@lists.freedesktop.org Suggested-by: Francisco Jerez <currojerez@riseup.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1642,6 +1642,15 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
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blorp_emit_cc_viewport(batch);
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}
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/* According to the SKL PRM formula for WM_INT::ThreadDispatchEnable, the
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* 3DSTATE_WM::ForceThreadDispatchEnable field can force WM thread dispatch
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* even when WM_HZ_OP is active. However, WM thread dispatch is normally
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* disabled for HiZ ops and it appears that force-enabling it can lead to
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* GPU hangs on at least Skylake. Since we don't know the current state of
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* the 3DSTATE_WM packet, just emit a dummy one prior to 3DSTATE_WM_HZ_OP.
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*/
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blorp_emit(batch, GENX(3DSTATE_WM), wm);
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/* If we can't alter the depth stencil config and multiple layers are
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* involved, the HiZ op will fail. This is because the op requires that a
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* new config is emitted for each additional layer.
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