glthread: reduce dereferences of the next batch
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
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@@ -102,6 +102,7 @@ _mesa_glthread_init(struct gl_context *ctx)
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glthread->batches[i].ctx = ctx;
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util_queue_fence_init(&glthread->batches[i].fence);
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}
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glthread->next_batch = &glthread->batches[glthread->next];
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glthread->enabled = true;
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glthread->stats.queue = &glthread->queue;
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@@ -176,7 +177,7 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
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if (!glthread->enabled)
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return;
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struct glthread_batch *next = &glthread->batches[glthread->next];
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struct glthread_batch *next = glthread->next_batch;
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if (!next->used)
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return;
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@@ -197,6 +198,7 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
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glthread_unmarshal_batch, NULL, 0);
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glthread->last = glthread->next;
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glthread->next = (glthread->next + 1) % MARSHAL_MAX_BATCHES;
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glthread->next_batch = &glthread->batches[glthread->next];
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}
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/**
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@@ -221,7 +223,7 @@ _mesa_glthread_finish(struct gl_context *ctx)
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return;
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struct glthread_batch *last = &glthread->batches[glthread->last];
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struct glthread_batch *next = &glthread->batches[glthread->next];
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struct glthread_batch *next = glthread->next_batch;
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bool synced = false;
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if (!util_queue_fence_is_signalled(&last->fence)) {
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@@ -94,6 +94,9 @@ struct glthread_state
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/** The ring of batches in memory. */
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struct glthread_batch batches[MARSHAL_MAX_BATCHES];
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/** Pointer to the batch currently being filled. */
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struct glthread_batch *next_batch;
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/** Index of the last submitted batch. */
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unsigned last;
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@@ -57,12 +57,12 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
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int size)
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{
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struct glthread_state *glthread = &ctx->GLThread;
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struct glthread_batch *next = &glthread->batches[glthread->next];
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struct glthread_batch *next = glthread->next_batch;
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struct marshal_cmd_base *cmd_base;
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if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
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_mesa_glthread_flush_batch(ctx);
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next = &glthread->batches[glthread->next];
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next = glthread->next_batch;
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}
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const int aligned_size = align(size, 8);
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