Re-org of gl_pixel_attrib struct.
Reorder fields according to the order in which the pixel transfer operations take place. Improve comments. Move the pixel maps out of gl_pixel_attrib since they're not supposed to be pushed/popped by glPush/PopAttrib. New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
This commit is contained in:
@@ -677,34 +677,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
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break;
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case GL_PIXEL_MAP_A_TO_A_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
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break;
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case GL_PIXEL_MAP_B_TO_B_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
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break;
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case GL_PIXEL_MAP_G_TO_G_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
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break;
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case GL_PIXEL_MAP_I_TO_A_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
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break;
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case GL_PIXEL_MAP_I_TO_B_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
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break;
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case GL_PIXEL_MAP_I_TO_G_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
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break;
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case GL_PIXEL_MAP_I_TO_I_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
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break;
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case GL_PIXEL_MAP_I_TO_R_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
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break;
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case GL_PIXEL_MAP_R_TO_R_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
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break;
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case GL_PIXEL_MAP_S_TO_S_SIZE:
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params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
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params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
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break;
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case GL_POINT_SIZE:
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params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
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@@ -2504,34 +2504,34 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
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break;
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case GL_PIXEL_MAP_A_TO_A_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
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params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
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break;
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case GL_PIXEL_MAP_B_TO_B_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
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params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
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break;
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case GL_PIXEL_MAP_G_TO_G_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
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params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
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break;
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case GL_PIXEL_MAP_I_TO_A_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
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params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
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break;
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case GL_PIXEL_MAP_I_TO_B_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
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params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
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break;
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case GL_PIXEL_MAP_I_TO_G_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
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params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
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break;
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case GL_PIXEL_MAP_I_TO_I_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
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params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
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break;
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case GL_PIXEL_MAP_I_TO_R_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
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params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
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break;
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case GL_PIXEL_MAP_R_TO_R_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
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params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
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break;
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case GL_PIXEL_MAP_S_TO_S_SIZE:
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params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
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params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
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break;
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case GL_POINT_SIZE:
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params[0] = ctx->Point.Size;
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@@ -4331,34 +4331,34 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
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break;
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case GL_PIXEL_MAP_A_TO_A_SIZE:
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params[0] = ctx->Pixel.MapAtoAsize;
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params[0] = ctx->PixelMaps.AtoA.Size;
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break;
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case GL_PIXEL_MAP_B_TO_B_SIZE:
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params[0] = ctx->Pixel.MapBtoBsize;
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params[0] = ctx->PixelMaps.BtoB.Size;
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break;
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case GL_PIXEL_MAP_G_TO_G_SIZE:
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params[0] = ctx->Pixel.MapGtoGsize;
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params[0] = ctx->PixelMaps.GtoG.Size;
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break;
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case GL_PIXEL_MAP_I_TO_A_SIZE:
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params[0] = ctx->Pixel.MapItoAsize;
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params[0] = ctx->PixelMaps.ItoA.Size;
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break;
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case GL_PIXEL_MAP_I_TO_B_SIZE:
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params[0] = ctx->Pixel.MapItoBsize;
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params[0] = ctx->PixelMaps.ItoB.Size;
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break;
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case GL_PIXEL_MAP_I_TO_G_SIZE:
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params[0] = ctx->Pixel.MapItoGsize;
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params[0] = ctx->PixelMaps.ItoG.Size;
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break;
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case GL_PIXEL_MAP_I_TO_I_SIZE:
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params[0] = ctx->Pixel.MapItoIsize;
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params[0] = ctx->PixelMaps.ItoI.Size;
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break;
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case GL_PIXEL_MAP_I_TO_R_SIZE:
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params[0] = ctx->Pixel.MapItoRsize;
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params[0] = ctx->PixelMaps.ItoR.Size;
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break;
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case GL_PIXEL_MAP_R_TO_R_SIZE:
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params[0] = ctx->Pixel.MapRtoRsize;
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params[0] = ctx->PixelMaps.RtoR.Size;
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break;
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case GL_PIXEL_MAP_S_TO_S_SIZE:
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params[0] = ctx->Pixel.MapStoSsize;
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params[0] = ctx->PixelMaps.StoS.Size;
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break;
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case GL_POINT_SIZE:
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params[0] = IROUND(ctx->Point.Size);
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@@ -337,16 +337,16 @@ StateVars = [
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( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
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( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
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["ctx->Hint.PerspectiveCorrection"], "", None ),
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( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
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( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
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( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
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( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
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( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
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( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
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( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
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( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
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( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
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( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
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( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
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( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
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( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
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( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
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( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
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( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
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( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
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( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
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( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
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( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
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( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
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( "GL_POINT_SIZE_GRANULARITY", GLfloat,
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["ctx->Const.PointSizeGranularity"], "", None ),
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@@ -1129,11 +1129,11 @@ _mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps,
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shift_and_offset_ci(ctx, n, indexes);
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}
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if (transferOps & IMAGE_MAP_COLOR_BIT) {
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const GLuint mask = ctx->Pixel.MapItoIsize - 1;
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const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
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GLuint i;
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for (i = 0; i < n; i++) {
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const GLuint j = indexes[i] & mask;
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indexes[i] = IROUND(ctx->Pixel.MapItoI[j]);
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indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
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}
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}
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}
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@@ -1169,10 +1169,10 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
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}
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}
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if (ctx->Pixel.MapStencilFlag) {
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GLuint mask = ctx->Pixel.MapStoSsize - 1;
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GLuint mask = ctx->PixelMaps.StoS.Size - 1;
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GLuint i;
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for (i = 0; i < n; i++) {
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stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
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stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
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}
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}
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}
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@@ -3691,10 +3691,10 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
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if (ctx->Pixel.MapStencilFlag) {
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/* Apply stencil lookup table */
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GLuint mask = ctx->Pixel.MapStoSsize - 1;
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GLuint mask = ctx->PixelMaps.StoS.Size - 1;
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GLuint i;
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for (i=0;i<n;i++) {
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indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ];
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indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
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}
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}
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}
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@@ -964,75 +964,105 @@ struct gl_multisample_attrib
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};
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/**
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* A pixelmap (see glPixelMap)
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*/
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struct gl_pixelmap
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{
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GLint Size;
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GLfloat Map[MAX_PIXEL_MAP_TABLE];
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GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
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};
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/**
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* Collection of all pixelmaps
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*/
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struct gl_pixelmaps
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{
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struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
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struct gl_pixelmap GtoG;
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struct gl_pixelmap BtoB;
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struct gl_pixelmap AtoA;
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struct gl_pixelmap ItoR;
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struct gl_pixelmap ItoG;
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struct gl_pixelmap ItoB;
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struct gl_pixelmap ItoA;
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struct gl_pixelmap ItoI;
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struct gl_pixelmap StoS;
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};
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/**
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* Pixel attribute group (GL_PIXEL_MODE_BIT).
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*/
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struct gl_pixel_attrib
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{
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GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
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/*--- Begin Pixel Transfer State ---*/
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/* Fields are in the order in which they're applied... */
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/* Scale & Bias (index shift, offset) */
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GLfloat RedBias, RedScale;
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GLfloat GreenBias, GreenScale;
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GLfloat BlueBias, BlueScale;
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GLfloat AlphaBias, AlphaScale;
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GLfloat DepthBias, DepthScale;
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GLint IndexShift, IndexOffset;
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/* Pixel Maps */
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/* Note: actual pixel maps are not part of this attrib group */
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GLboolean MapColorFlag;
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GLboolean MapStencilFlag;
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GLfloat ZoomX, ZoomY;
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/* XXX move these out of gl_pixel_attrib */
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GLint MapStoSsize; /**< Size of each pixel map */
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GLint MapItoIsize;
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GLint MapItoRsize;
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GLint MapItoGsize;
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GLint MapItoBsize;
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GLint MapItoAsize;
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GLint MapRtoRsize;
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GLint MapGtoGsize;
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GLint MapBtoBsize;
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GLint MapAtoAsize;
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GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
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GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
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GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
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GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
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GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
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GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
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GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
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GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
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GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
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GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
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/** GL_EXT_histogram */
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GLboolean HistogramEnabled;
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GLboolean MinMaxEnabled;
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/** GL_SGI_color_matrix */
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GLfloat PostColorMatrixScale[4]; /**< RGBA */
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GLfloat PostColorMatrixBias[4]; /**< RGBA */
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/** GL_SGI_color_table */
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/* Color table lookup (GL_SGI_color_table) */
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/* Note: actual table is not part of this attrib group */
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GLfloat ColorTableScale[4];
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GLfloat ColorTableBias[4];
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GLboolean ColorTableEnabled;
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GLfloat PCCTscale[4];
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GLfloat PCCTbias[4];
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GLboolean PostConvolutionColorTableEnabled;
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GLfloat PCMCTscale[4];
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GLfloat PCMCTbias[4];
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GLboolean PostColorMatrixColorTableEnabled;
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/** GL_SGI_texture_color_table */
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GLfloat TextureColorTableScale[4];
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GLfloat TextureColorTableBias[4];
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/** Convolution */
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/* Convolution (GL_EXT_convolution) */
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GLboolean Convolution1DEnabled;
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GLboolean Convolution2DEnabled;
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GLboolean Separable2DEnabled;
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GLfloat ConvolutionBorderColor[3][4];
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GLenum ConvolutionBorderMode[3];
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GLfloat ConvolutionFilterScale[3][4];
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GLfloat ConvolutionFilterBias[3][4];
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GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
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GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
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GLfloat PostConvolutionScale[4]; /**< RGBA */
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GLfloat PostConvolutionBias[4]; /**< RGBA */
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/* Post-convolution color table */
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/* Note: actual table is not part of this attrib group */
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GLboolean PostConvolutionColorTableEnabled;
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GLfloat PCCTscale[4]; /** Post Convolution Color Table scale */
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GLfloat PCCTbias[4]; /** Post Convolution Color Table bias */
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/* Color matrix (GL_SGI_color_matrix) */
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/* Note: the color matrix is not part of this attrib group */
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GLfloat PostColorMatrixScale[4]; /**< RGBA */
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GLfloat PostColorMatrixBias[4]; /**< RGBA */
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/* Post color matrix color table */
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/* Note: actual table is not part of this attrib group */
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GLboolean PostColorMatrixColorTableEnabled;
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GLfloat PCMCTscale[4]; /** Post Color Matrix Color Table scale */
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GLfloat PCMCTbias[4]; /** Post Color Matrix Color Table bias */
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/* Histogram & minmax (GL_EXT_histogram) */
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/* Note: histogram and minmax data are not part of this attrib group */
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GLboolean HistogramEnabled;
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GLboolean MinMaxEnabled;
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/*--- End Pixel Transfer State ---*/
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/* Pixel Zoom */
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GLfloat ZoomX, ZoomY;
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/** GL_SGI_texture_color_table */
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GLfloat TextureColorTableScale[4];
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GLfloat TextureColorTableBias[4];
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};
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@@ -2893,6 +2923,7 @@ struct __GLcontextRec
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/** \name Other assorted state (not pushed/popped on attribute stack) */
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/*@{*/
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struct gl_pixelmaps PixelMaps;
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struct gl_histogram_attrib Histogram;
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struct gl_minmax_attrib MinMax;
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struct gl_convolution_attrib Convolution1D;
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|
@@ -262,71 +262,71 @@ pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values)
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GLint i;
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switch (map) {
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case GL_PIXEL_MAP_S_TO_S:
|
||||
ctx->Pixel.MapStoSsize = mapsize;
|
||||
ctx->PixelMaps.StoS.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapStoS[i] = IROUND(values[i]);
|
||||
ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_I:
|
||||
ctx->Pixel.MapItoIsize = mapsize;
|
||||
ctx->PixelMaps.ItoI.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapItoI[i] = values[i];
|
||||
ctx->PixelMaps.ItoI.Map[i] = values[i];
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_R:
|
||||
ctx->Pixel.MapItoRsize = mapsize;
|
||||
ctx->PixelMaps.ItoR.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->Pixel.MapItoR[i] = val;
|
||||
ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
|
||||
ctx->PixelMaps.ItoR.Map[i] = val;
|
||||
ctx->PixelMaps.ItoR.Map8[i] = (GLint) (val * 255.0F);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_G:
|
||||
ctx->Pixel.MapItoGsize = mapsize;
|
||||
ctx->PixelMaps.ItoG.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->Pixel.MapItoG[i] = val;
|
||||
ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
|
||||
ctx->PixelMaps.ItoG.Map[i] = val;
|
||||
ctx->PixelMaps.ItoG.Map8[i] = (GLint) (val * 255.0F);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_B:
|
||||
ctx->Pixel.MapItoBsize = mapsize;
|
||||
ctx->PixelMaps.ItoB.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->Pixel.MapItoB[i] = val;
|
||||
ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
|
||||
ctx->PixelMaps.ItoB.Map[i] = val;
|
||||
ctx->PixelMaps.ItoB.Map8[i] = (GLint) (val * 255.0F);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_A:
|
||||
ctx->Pixel.MapItoAsize = mapsize;
|
||||
ctx->PixelMaps.ItoA.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->Pixel.MapItoA[i] = val;
|
||||
ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
|
||||
ctx->PixelMaps.ItoA.Map[i] = val;
|
||||
ctx->PixelMaps.ItoA.Map8[i] = (GLint) (val * 255.0F);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_R_TO_R:
|
||||
ctx->Pixel.MapRtoRsize = mapsize;
|
||||
ctx->PixelMaps.RtoR.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->PixelMaps.RtoR.Map[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_G_TO_G:
|
||||
ctx->Pixel.MapGtoGsize = mapsize;
|
||||
ctx->PixelMaps.GtoG.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->PixelMaps.GtoG.Map[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_B_TO_B:
|
||||
ctx->Pixel.MapBtoBsize = mapsize;
|
||||
ctx->PixelMaps.BtoB.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->PixelMaps.BtoB.Map[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_A_TO_A:
|
||||
ctx->Pixel.MapAtoAsize = mapsize;
|
||||
ctx->PixelMaps.AtoA.Size = mapsize;
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
ctx->PixelMaps.AtoA.Map[i] = CLAMP( values[i], 0.0F, 1.0F );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -551,25 +551,25 @@ get_map_size(GLcontext *ctx, GLenum map)
|
||||
{
|
||||
switch (map) {
|
||||
case GL_PIXEL_MAP_I_TO_I:
|
||||
return ctx->Pixel.MapItoIsize;
|
||||
return ctx->PixelMaps.ItoI.Size;
|
||||
case GL_PIXEL_MAP_S_TO_S:
|
||||
return ctx->Pixel.MapStoSsize;
|
||||
return ctx->PixelMaps.StoS.Size;
|
||||
case GL_PIXEL_MAP_I_TO_R:
|
||||
return ctx->Pixel.MapItoRsize;
|
||||
return ctx->PixelMaps.ItoR.Size;
|
||||
case GL_PIXEL_MAP_I_TO_G:
|
||||
return ctx->Pixel.MapItoGsize;
|
||||
return ctx->PixelMaps.ItoG.Size;
|
||||
case GL_PIXEL_MAP_I_TO_B:
|
||||
return ctx->Pixel.MapItoBsize;
|
||||
return ctx->PixelMaps.ItoB.Size;
|
||||
case GL_PIXEL_MAP_I_TO_A:
|
||||
return ctx->Pixel.MapItoAsize;
|
||||
return ctx->PixelMaps.ItoA.Size;
|
||||
case GL_PIXEL_MAP_R_TO_R:
|
||||
return ctx->Pixel.MapRtoRsize;
|
||||
return ctx->PixelMaps.RtoR.Size;
|
||||
case GL_PIXEL_MAP_G_TO_G:
|
||||
return ctx->Pixel.MapGtoGsize;
|
||||
return ctx->PixelMaps.GtoG.Size;
|
||||
case GL_PIXEL_MAP_B_TO_B:
|
||||
return ctx->Pixel.MapBtoBsize;
|
||||
return ctx->PixelMaps.BtoB.Size;
|
||||
case GL_PIXEL_MAP_A_TO_A:
|
||||
return ctx->Pixel.MapAtoAsize;
|
||||
return ctx->PixelMaps.AtoA.Size;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -615,36 +615,36 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
|
||||
|
||||
switch (map) {
|
||||
case GL_PIXEL_MAP_I_TO_I:
|
||||
MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.ItoI.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_S_TO_S:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
|
||||
values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_R:
|
||||
MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.ItoR.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_G:
|
||||
MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.ItoG.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_B:
|
||||
MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.ItoB.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_A:
|
||||
MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.ItoA.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_R_TO_R:
|
||||
MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.RtoR.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_G_TO_G:
|
||||
MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.GtoG.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_B_TO_B:
|
||||
MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.BtoB.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
case GL_PIXEL_MAP_A_TO_A:
|
||||
MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat));
|
||||
MEMCPY(values, ctx->PixelMaps.AtoA.Map, mapsize * sizeof(GLfloat));
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
||||
@@ -697,50 +697,50 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
|
||||
switch (map) {
|
||||
case GL_PIXEL_MAP_I_TO_I:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoI.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_S_TO_S:
|
||||
MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint));
|
||||
MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_R:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoR.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_G:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoG.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_B:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoB.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_A:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoA.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_R_TO_R:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.RtoR.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_G_TO_G:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.GtoG.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_B_TO_B:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.BtoB.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_A_TO_A:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
|
||||
values[i] = FLOAT_TO_UINT( ctx->PixelMaps.AtoA.Map[i] );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -795,52 +795,52 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
|
||||
switch (map) {
|
||||
case GL_PIXEL_MAP_I_TO_I:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0);
|
||||
values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.0);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_S_TO_S:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0);
|
||||
values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.0);
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_R:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoR.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_G:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoG.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_B:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoB.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_I_TO_A:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoA.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_R_TO_R:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.RtoR.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_G_TO_G:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.GtoG.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_B_TO_B:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.BtoB.Map[i] );
|
||||
}
|
||||
break;
|
||||
case GL_PIXEL_MAP_A_TO_A:
|
||||
for (i = 0; i < mapsize; i++) {
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] );
|
||||
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.AtoA.Map[i] );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -1113,14 +1113,14 @@ _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
|
||||
void
|
||||
_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
||||
{
|
||||
const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
|
||||
const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
|
||||
const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
|
||||
const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
|
||||
const GLfloat *rMap = ctx->Pixel.MapRtoR;
|
||||
const GLfloat *gMap = ctx->Pixel.MapGtoG;
|
||||
const GLfloat *bMap = ctx->Pixel.MapBtoB;
|
||||
const GLfloat *aMap = ctx->Pixel.MapAtoA;
|
||||
const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
|
||||
const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
|
||||
const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
|
||||
const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
|
||||
const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
|
||||
const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
|
||||
const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
|
||||
const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
|
||||
GLuint i;
|
||||
for (i=0;i<n;i++) {
|
||||
GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
|
||||
@@ -1413,14 +1413,14 @@ void
|
||||
_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
|
||||
const GLuint index[], GLfloat rgba[][4] )
|
||||
{
|
||||
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
||||
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
||||
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
||||
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
||||
const GLfloat *rMap = ctx->Pixel.MapItoR;
|
||||
const GLfloat *gMap = ctx->Pixel.MapItoG;
|
||||
const GLfloat *bMap = ctx->Pixel.MapItoB;
|
||||
const GLfloat *aMap = ctx->Pixel.MapItoA;
|
||||
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
|
||||
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
|
||||
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
|
||||
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
|
||||
const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
|
||||
const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
|
||||
const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
|
||||
const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
|
||||
GLuint i;
|
||||
for (i=0;i<n;i++) {
|
||||
rgba[i][RCOMP] = rMap[index[i] & rmask];
|
||||
@@ -1438,14 +1438,14 @@ void
|
||||
_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[],
|
||||
GLubyte rgba[][4])
|
||||
{
|
||||
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
||||
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
||||
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
||||
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
||||
const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
||||
const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
||||
const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
||||
const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
||||
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
|
||||
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
|
||||
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
|
||||
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
|
||||
const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
|
||||
const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
|
||||
const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
|
||||
const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
|
||||
GLuint i;
|
||||
for (i=0;i<n;i++) {
|
||||
rgba[i][RCOMP] = rMap[index[i] & rmask];
|
||||
@@ -1558,6 +1558,14 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state )
|
||||
/***** Initialization *****/
|
||||
/**********************************************************************/
|
||||
|
||||
static void
|
||||
init_pixelmap(struct gl_pixelmap *map)
|
||||
{
|
||||
map->Size = 1;
|
||||
map->Map[0] = 0.0;
|
||||
map->Map8[0] = 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the context's PIXEL attribute group.
|
||||
@@ -1584,30 +1592,16 @@ _mesa_init_pixel( GLcontext *ctx )
|
||||
ctx->Pixel.ZoomY = 1.0;
|
||||
ctx->Pixel.MapColorFlag = GL_FALSE;
|
||||
ctx->Pixel.MapStencilFlag = GL_FALSE;
|
||||
ctx->Pixel.MapStoSsize = 1;
|
||||
ctx->Pixel.MapItoIsize = 1;
|
||||
ctx->Pixel.MapItoRsize = 1;
|
||||
ctx->Pixel.MapItoGsize = 1;
|
||||
ctx->Pixel.MapItoBsize = 1;
|
||||
ctx->Pixel.MapItoAsize = 1;
|
||||
ctx->Pixel.MapRtoRsize = 1;
|
||||
ctx->Pixel.MapGtoGsize = 1;
|
||||
ctx->Pixel.MapBtoBsize = 1;
|
||||
ctx->Pixel.MapAtoAsize = 1;
|
||||
ctx->Pixel.MapStoS[0] = 0;
|
||||
ctx->Pixel.MapItoI[0] = 0.0;
|
||||
ctx->Pixel.MapItoR[0] = 0.0;
|
||||
ctx->Pixel.MapItoG[0] = 0.0;
|
||||
ctx->Pixel.MapItoB[0] = 0.0;
|
||||
ctx->Pixel.MapItoA[0] = 0.0;
|
||||
ctx->Pixel.MapItoR8[0] = 0;
|
||||
ctx->Pixel.MapItoG8[0] = 0;
|
||||
ctx->Pixel.MapItoB8[0] = 0;
|
||||
ctx->Pixel.MapItoA8[0] = 0;
|
||||
ctx->Pixel.MapRtoR[0] = 0.0;
|
||||
ctx->Pixel.MapGtoG[0] = 0.0;
|
||||
ctx->Pixel.MapBtoB[0] = 0.0;
|
||||
ctx->Pixel.MapAtoA[0] = 0.0;
|
||||
init_pixelmap(&ctx->PixelMaps.StoS);
|
||||
init_pixelmap(&ctx->PixelMaps.ItoI);
|
||||
init_pixelmap(&ctx->PixelMaps.ItoR);
|
||||
init_pixelmap(&ctx->PixelMaps.ItoG);
|
||||
init_pixelmap(&ctx->PixelMaps.ItoB);
|
||||
init_pixelmap(&ctx->PixelMaps.ItoA);
|
||||
init_pixelmap(&ctx->PixelMaps.RtoR);
|
||||
init_pixelmap(&ctx->PixelMaps.GtoG);
|
||||
init_pixelmap(&ctx->PixelMaps.BtoB);
|
||||
init_pixelmap(&ctx->PixelMaps.AtoA);
|
||||
ctx->Pixel.HistogramEnabled = GL_FALSE;
|
||||
ctx->Pixel.MinMaxEnabled = GL_FALSE;
|
||||
ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
|
||||
|
Reference in New Issue
Block a user