v3d: add missing line break for performance debug message
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:

committed by
Iago Toral

parent
bc79e5c437
commit
b69f51a5ef
@@ -454,7 +454,7 @@ v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d)
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{
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{
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assert(v3d->prim_counts);
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assert(v3d->prim_counts);
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perf_debug("stalling on TF counts readback");
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perf_debug("stalling on TF counts readback\n");
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struct v3d_resource *rsc = v3d_resource(v3d->prim_counts);
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struct v3d_resource *rsc = v3d_resource(v3d->prim_counts);
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if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) {
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if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) {
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uint32_t *map = v3d_bo_map(rsc->bo);
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uint32_t *map = v3d_bo_map(rsc->bo);
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