i965: rename max_hs_* variables to max_tcs_*
Using consistent naming allows us to create macros more easily. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -949,7 +949,7 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
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uint32_t max_threads[] = {
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[MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
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[MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads,
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[MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
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[MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
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[MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
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[MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
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