Remove unnecessary usage of __FUNCTION__.
#define MESA_FUNCTION to __FUNCTION__ if MESA_DEBUG is defined.
This commit is contained in:
@@ -389,83 +389,83 @@ void _mesa_noop_TexCoord4fv( const GLfloat *v )
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void _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
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}
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void _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
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}
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void _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
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}
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void _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
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}
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void _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
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GLfloat y, GLfloat z )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
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}
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void _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
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}
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void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
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GLfloat y, GLfloat z, GLfloat w )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
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}
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void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (index < 16) {
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if (index < VERT_ATTRIB_MAX) {
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ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
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}
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else
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
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}
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/* Material
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@@ -575,7 +575,7 @@ void _mesa_noop_Begin( GLenum mode )
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void _mesa_noop_End( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
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}
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@@ -278,7 +278,7 @@ _mesa_Flush( void );
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#define FLUSH_VERTICES(ctx, newstate) \
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do { \
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if (MESA_VERBOSE & VERBOSE_STATE) \
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_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __FUNCTION__); \
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_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
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if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
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ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
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ctx->NewState |= newstate; \
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@@ -297,7 +297,7 @@ do { \
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#define FLUSH_CURRENT(ctx, newstate) \
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do { \
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if (MESA_VERBOSE & VERBOSE_STATE) \
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_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __FUNCTION__); \
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_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
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if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
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ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
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ctx->NewState |= newstate; \
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@@ -2263,9 +2263,11 @@ extern const char *_mesa_prim_name[GL_POLYGON+4];
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#ifdef MESA_DEBUG
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extern int MESA_VERBOSE;
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extern int MESA_DEBUG_FLAGS;
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# define MESA_FUNCTION __FUNCTION__
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#else
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# define MESA_VERBOSE 0
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# define MESA_DEBUG_FLAGS 0
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# define MESA_FUNCTION "a function"
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# ifndef NDEBUG
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# define NDEBUG
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# endif
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@@ -474,8 +474,8 @@ static void _save_upgrade_vertex( GLcontext *ctx,
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if (tnl->save.currentsz[attr] == 0) {
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assert(oldsz == 0);
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tnl->save.dangling_attr_ref = attr;
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_mesa_debug(0, "%s: dangling reference attr %d\n",
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__FUNCTION__, attr);
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_mesa_debug(0, "_save_upgrade_vertex: dangling reference attr %d\n",
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attr);
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#if 0
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/* The current strategy is to punt these degenerate cases
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@@ -730,7 +730,7 @@ do { \
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static void enum_error( void )
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{
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GET_CURRENT_CONTEXT( ctx );
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_mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
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}
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static void _save_Vertex2f( GLfloat x, GLfloat y )
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@@ -1041,7 +1041,7 @@ static void _save_Materialfv( GLenum face, GLenum pname,
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MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
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break;
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default:
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_mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
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return;
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}
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}
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@@ -1094,7 +1094,7 @@ static void _save_Indexfv( const GLfloat *f )
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do { \
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TNLcontext *tnl = TNL_CONTEXT(ctx); \
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\
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fprintf(stderr, "fallback %s inside begin/end\n", __FUNCTION__); \
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/*fprintf(stderr, "fallback %s inside begin/end\n", __FUNCTION__);*/ \
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\
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if (tnl->save.initial_counter != tnl->save.counter || \
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tnl->save.prim_count) \
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@@ -1151,7 +1151,6 @@ static void _save_EvalPoint2( GLint i, GLint j )
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static void _save_CallList( GLuint l )
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{
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GET_CURRENT_CONTEXT(ctx);
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fprintf(stderr, "%s\n", __FUNCTION__);
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FALLBACK(ctx);
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ctx->Save->CallList( l );
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}
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@@ -1159,7 +1158,6 @@ static void _save_CallList( GLuint l )
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static void _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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fprintf(stderr, "%s\n", __FUNCTION__);
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FALLBACK(ctx);
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ctx->Save->CallLists( n, type, v );
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}
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@@ -1223,7 +1221,7 @@ static void _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
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}
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@@ -1233,38 +1231,38 @@ static void _save_DrawRangeElements(GLenum mode,
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const GLvoid *indices)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
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}
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static void _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
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}
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static void _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
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}
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static void _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
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}
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static void _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
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GLint j1, GLint j2 )
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, __FUNCTION__);
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
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}
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static void _save_Begin( GLenum mode )
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{
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GET_CURRENT_CONTEXT( ctx );
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive begin" );
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_mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
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}
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@@ -1,4 +1,3 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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@@ -188,7 +187,8 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
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/* Degenerate case: list references current data and would
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* require fixup. Take the easier option & loop it back.
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*/
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_mesa_debug( 0, "%s: loopback dangling attr ref\n", __FUNCTION__);
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_mesa_debug(ctx,
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"tnl_playback_vertex_list: loopback dangling attr ref\n");
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_tnl_loopback_vertex_list( ctx, data );
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return;
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}
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@@ -495,7 +495,7 @@ do { \
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static void enum_error( void )
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{
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GET_CURRENT_CONTEXT( ctx );
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
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}
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static void _tnl_Vertex2f( GLfloat x, GLfloat y )
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@@ -790,7 +790,7 @@ static void _tnl_Materialfv( GLenum face, GLenum pname,
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__);
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_mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
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return;
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}
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@@ -818,7 +818,7 @@ static void _tnl_Materialfv( GLenum face, GLenum pname,
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MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
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return;
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}
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}
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@@ -990,7 +990,7 @@ static void _tnl_Begin( GLenum mode )
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ctx->Driver.CurrentExecPrimitive = mode;
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}
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else
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_mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
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}
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@@ -1023,7 +1023,7 @@ static void _tnl_End( void )
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}
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else
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_mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ );
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_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
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}
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@@ -28,20 +28,21 @@
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#include "glheader.h"
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#include "api_eval.h"
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#include "context.h"
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#include "enums.h"
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#include "state.h"
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#include "macros.h"
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#include "math/m_eval.h"
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#include "t_vtx_api.h"
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#include "t_pipeline.h"
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static void _tnl_print_vtx( GLcontext *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
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GLuint i;
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_mesa_debug(0, "%s: %u vertices %d primitives, %d vertsize\n",
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__FUNCTION__,
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_mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n",
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count,
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tnl->vtx.prim_count,
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tnl->vtx.vertex_size);
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@@ -112,8 +113,8 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
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GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
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GLuint attr, i;
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if (0) fprintf(stderr, "%s: %d verts %d vertsize\n",
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__FUNCTION__, count, tnl->vtx.vertex_size);
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if (0) fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n",
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count, tnl->vtx.vertex_size);
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/* Setup constant data in the VB.
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@@ -178,9 +179,6 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
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}
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/*
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* NOTE: Need to have calculated primitives by this point -- do it on the fly.
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* NOTE: Old 'parity' issue is gone.
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@@ -255,10 +253,6 @@ static GLuint _tnl_copy_vertices( GLcontext *ctx )
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}
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/**
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* Execute the buffer and save copied verts.
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*/
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@@ -293,8 +287,3 @@ void _tnl_flush_vtx( GLcontext *ctx )
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tnl->vtx.counter = tnl->vtx.initial_counter;
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tnl->vtx.vbptr = tnl->vtx.buffer;
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}
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Reference in New Issue
Block a user