glsl: Extend ir_expression_operation for ARB_shading_language_packing
For each function {pack,unpack}{Snorm,Unorm}4x8, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -336,6 +336,12 @@ ir_validate::visit_leave(ir_expression *ir)
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assert(ir->operands[0]->type == glsl_type::vec2_type);
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break;
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case ir_unop_pack_snorm_4x8:
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case ir_unop_pack_unorm_4x8:
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assert(ir->type == glsl_type::uint_type);
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assert(ir->operands[0]->type == glsl_type::vec4_type);
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break;
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case ir_unop_unpack_snorm_2x16:
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case ir_unop_unpack_unorm_2x16:
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case ir_unop_unpack_half_2x16:
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@@ -343,6 +349,12 @@ ir_validate::visit_leave(ir_expression *ir)
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assert(ir->operands[0]->type == glsl_type::uint_type);
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break;
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case ir_unop_unpack_snorm_4x8:
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case ir_unop_unpack_unorm_4x8:
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assert(ir->type == glsl_type::vec4_type);
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assert(ir->operands[0]->type == glsl_type::uint_type);
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break;
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case ir_unop_unpack_half_2x16_split_x:
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case ir_unop_unpack_half_2x16_split_y:
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assert(ir->type == glsl_type::float_type);
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