Code reorganization: move files into their places.
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src/gallium/include/pipe/p_context.h
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src/gallium/include/pipe/p_context.h
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PIPE_CONTEXT_H
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#define PIPE_CONTEXT_H
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#include "p_state.h"
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struct pipe_state_cache;
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/* Opaque driver handles:
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*/
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struct pipe_query;
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/**
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* Gallium rendering context. Basically:
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* - state setting functions
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* - VBO drawing functions
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* - surface functions
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* - device queries
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*/
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struct pipe_context {
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struct pipe_winsys *winsys;
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void *priv; /** context private data (for DRI for example) */
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void (*destroy)( struct pipe_context * );
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/*
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* Queries
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*/
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/** type is one of PIPE_SURFACE, PIPE_TEXTURE, etc. */
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boolean (*is_format_supported)( struct pipe_context *pipe,
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enum pipe_format format, uint type );
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const char *(*get_name)( struct pipe_context *pipe );
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const char *(*get_vendor)( struct pipe_context *pipe );
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int (*get_param)( struct pipe_context *pipe, int param );
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float (*get_paramf)( struct pipe_context *pipe, int param );
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/*
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* Drawing.
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* Return false on fallbacks (temporary??)
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*/
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boolean (*draw_arrays)( struct pipe_context *pipe,
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unsigned mode, unsigned start, unsigned count);
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boolean (*draw_elements)( struct pipe_context *pipe,
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struct pipe_buffer *indexBuffer,
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unsigned indexSize,
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unsigned mode, unsigned start, unsigned count);
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/**
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* Query objects
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*/
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struct pipe_query *(*create_query)( struct pipe_context *pipe,
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unsigned query_type );
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void (*destroy_query)(struct pipe_context *pipe,
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struct pipe_query *q);
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void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
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void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
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boolean (*get_query_result)(struct pipe_context *pipe,
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struct pipe_query *q,
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boolean wait,
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uint64 *result);
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/*
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* State functions
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*/
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void * (*create_blend_state)(struct pipe_context *,
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const struct pipe_blend_state *);
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void (*bind_blend_state)(struct pipe_context *, void *);
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void (*delete_blend_state)(struct pipe_context *, void *);
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void * (*create_sampler_state)(struct pipe_context *,
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const struct pipe_sampler_state *);
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void (*bind_sampler_state)(struct pipe_context *, unsigned unit, void *);
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void (*delete_sampler_state)(struct pipe_context *, void *);
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void * (*create_rasterizer_state)(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void (*bind_rasterizer_state)(struct pipe_context *, void *);
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void (*delete_rasterizer_state)(struct pipe_context *, void *);
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void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
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const struct pipe_depth_stencil_alpha_state *);
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void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
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void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
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void * (*create_fs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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void (*bind_fs_state)(struct pipe_context *, void *);
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void (*delete_fs_state)(struct pipe_context *, void *);
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void * (*create_vs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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void (*bind_vs_state)(struct pipe_context *, void *);
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void (*delete_vs_state)(struct pipe_context *, void *);
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/* The following look more properties than states.
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* maybe combine a few of them into states or pass them
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* in the bind calls to the state */
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void (*set_blend_color)( struct pipe_context *,
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const struct pipe_blend_color * );
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void (*set_clip_state)( struct pipe_context *,
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const struct pipe_clip_state * );
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void (*set_constant_buffer)( struct pipe_context *,
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uint shader, uint index,
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const struct pipe_constant_buffer *buf );
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void (*set_framebuffer_state)( struct pipe_context *,
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const struct pipe_framebuffer_state * );
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void (*set_polygon_stipple)( struct pipe_context *,
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const struct pipe_poly_stipple * );
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void (*set_scissor_state)( struct pipe_context *,
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const struct pipe_scissor_state * );
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/* Currently a sampler is constrained to sample from a single texture:
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*/
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void (*set_sampler_texture)( struct pipe_context *,
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unsigned sampler,
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struct pipe_texture * );
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void (*set_viewport_state)( struct pipe_context *,
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const struct pipe_viewport_state * );
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/*
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* Vertex arrays
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*/
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void (*set_vertex_buffer)( struct pipe_context *,
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unsigned index,
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const struct pipe_vertex_buffer * );
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void (*set_vertex_element)( struct pipe_context *,
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unsigned index,
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const struct pipe_vertex_element * );
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/*
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* Surface functions
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*/
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void (*surface_copy)(struct pipe_context *pipe,
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unsigned do_flip, /*<< flip surface contents vertically */
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struct pipe_surface *dest,
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unsigned destx, unsigned desty,
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struct pipe_surface *src, /* don't make this const -
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need to map/unmap */
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unsigned srcx, unsigned srcy,
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unsigned width, unsigned height);
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void (*surface_fill)(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height,
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unsigned value);
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void (*clear)(struct pipe_context *pipe,
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struct pipe_surface *ps,
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unsigned clearValue);
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/*
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* Texture functions
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*/
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struct pipe_texture * (*texture_create)(struct pipe_context *pipe,
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const struct pipe_texture *templat);
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void (*texture_release)(struct pipe_context *pipe,
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struct pipe_texture **pt);
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/** Get a surface which is a "view" into a texture */
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struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
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struct pipe_texture *texture,
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unsigned face, unsigned level,
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unsigned zslice);
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/* Flush rendering:
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*/
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void (*flush)( struct pipe_context *pipe,
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unsigned flags );
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};
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#endif /* PIPE_CONTEXT_H */
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