nir/dead_variables: Configurably work with any variable mode

The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2016-03-25 14:26:11 -07:00
parent 505a8fbdf8
commit b63a98b121
5 changed files with 28 additions and 13 deletions

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@@ -2205,7 +2205,7 @@ nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
void nir_lower_vars_to_ssa(nir_shader *shader); void nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_remove_dead_variables(nir_shader *shader); bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
void nir_move_vec_src_uses_to_dest(nir_shader *shader); void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader); bool nir_lower_vec_to_movs(nir_shader *shader);

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@@ -120,7 +120,7 @@ remove_dead_vars(struct exec_list *var_list, struct set *live)
} }
bool bool
nir_remove_dead_variables(nir_shader *shader) nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes)
{ {
bool progress = false; bool progress = false;
struct set *live = struct set *live =
@@ -128,15 +128,30 @@ nir_remove_dead_variables(nir_shader *shader)
add_var_use_shader(shader, live); add_var_use_shader(shader, live);
progress = remove_dead_vars(&shader->globals, live) || progress; if (modes & nir_var_uniform)
progress = remove_dead_vars(&shader->uniforms, live) || progress;
nir_foreach_function(shader, function) { if (modes & nir_var_shader_in)
if (function->impl) { progress = remove_dead_vars(&shader->inputs, live) || progress;
if (remove_dead_vars(&function->impl->locals, live)) {
nir_metadata_preserve(function->impl, nir_metadata_block_index | if (modes & nir_var_shader_out)
nir_metadata_dominance | progress = remove_dead_vars(&shader->outputs, live) || progress;
nir_metadata_live_ssa_defs);
progress = true; if (modes & nir_var_global)
progress = remove_dead_vars(&shader->globals, live) || progress;
if (modes & nir_var_system_value)
progress = remove_dead_vars(&shader->system_values, live) || progress;
if (modes & nir_var_local) {
nir_foreach_function(shader, function) {
if (function->impl) {
if (remove_dead_vars(&function->impl->locals, live)) {
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_ssa_defs);
progress = true;
}
} }
} }
} }

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@@ -142,7 +142,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
} while (progress); } while (progress);
OPT_V(s, nir_remove_dead_variables); OPT_V(s, nir_remove_dead_variables, nir_var_local);
if (fd_mesa_debug & FD_DBG_DISASM) { if (fd_mesa_debug & FD_DBG_DISASM) {
debug_printf("----------------------\n"); debug_printf("----------------------\n");

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@@ -1910,7 +1910,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
vc4_optimize_nir(c->s); vc4_optimize_nir(c->s);
NIR_PASS_V(c->s, nir_remove_dead_variables); NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_local);
NIR_PASS_V(c->s, nir_convert_from_ssa, true); NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) { if (vc4_debug & VC4_DEBUG_SHADERDB) {

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@@ -473,7 +473,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
/* Get rid of split copies */ /* Get rid of split copies */
nir = nir_optimize(nir, is_scalar); nir = nir_optimize(nir, is_scalar);
OPT(nir_remove_dead_variables); OPT(nir_remove_dead_variables, nir_var_local);
return nir; return nir;
} }