st: set pipe_rasterizer_state::flatshade_first according to provoking vertex state
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@@ -102,6 +102,9 @@ static void update_raster_state( struct st_context *st )
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if (ctx->Light.ShadeModel == GL_FLAT)
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raster->flatshade = 1;
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if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
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raster->flatshade_first = 1;
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/* _NEW_LIGHT | _NEW_PROGRAM
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*
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* Back-face colors can come from traditional lighting (when
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