replaced gl_ggiRendererString() with gl_ggiGetString()

This commit is contained in:
Brian Paul
2000-02-17 20:52:49 +00:00
parent 27b4b2f003
commit b6273023a2

View File

@@ -193,9 +193,12 @@ static void gl_ggiSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, GLenum mo
}
static const char * gl_ggiRendererString(void)
static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name)
{
return "GGI";
if (name == GL_RENDERER)
return (GLubyte *) "Mesa GGI";
else
return NULL;
}
static void gl_ggiFlush(GLcontext *ctx)
@@ -208,7 +211,7 @@ static void gl_ggiSetupPointers( GLcontext *ctx )
/* Initialize all the pointers in the DD struct. Do this whenever */
/* a new context is made current or we change buffers via set_buffer! */
ctx->Driver.RendererString = gl_ggiRendererString;
ctx->Driver.GetString = gl_ggiGetString;
ctx->Driver.UpdateState = gl_ggiUpdateState;
ctx->Driver.ClearIndex = gl_ggiSetClearIndex;