replaced gl_ggiRendererString() with gl_ggiGetString()
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@@ -193,9 +193,12 @@ static void gl_ggiSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, GLenum mo
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}
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static const char * gl_ggiRendererString(void)
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static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name)
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{
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return "GGI";
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if (name == GL_RENDERER)
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return (GLubyte *) "Mesa GGI";
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else
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return NULL;
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}
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static void gl_ggiFlush(GLcontext *ctx)
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@@ -208,7 +211,7 @@ static void gl_ggiSetupPointers( GLcontext *ctx )
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/* Initialize all the pointers in the DD struct. Do this whenever */
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/* a new context is made current or we change buffers via set_buffer! */
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ctx->Driver.RendererString = gl_ggiRendererString;
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ctx->Driver.GetString = gl_ggiGetString;
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ctx->Driver.UpdateState = gl_ggiUpdateState;
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ctx->Driver.ClearIndex = gl_ggiSetClearIndex;
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