fixed a CI mode segfault, minor clean-ups
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@@ -1,10 +1,10 @@
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/* $Id: t_vb_lighttmp.h,v 1.4 2001/01/24 00:05:00 brianp Exp $ */
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/* $Id: t_vb_lighttmp.h,v 1.5 2001/02/13 23:59:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -766,14 +766,14 @@ static void TAG(light_ci)( GLcontext *ctx,
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{
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
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GLuint j;
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GLuint vstride = input->stride;
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GLuint vstride = input->stride;
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const GLfloat *vertex = (GLfloat *) input->data;
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GLuint nstride = VB->NormalPtr->stride;
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GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLchan (*CMcolor)[4];
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GLuint CMstride;
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GLuint *flags = VB->Flag;
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GLuint *indexResult[2];
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GLuint *indexResult[2];
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
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@@ -790,7 +790,8 @@ static void TAG(light_ci)( GLcontext *ctx,
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return;
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indexResult[0] = VB->IndexPtr[0]->data;
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indexResult[1] = VB->IndexPtr[1]->data;
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if (IDX & LIGHT_TWOSIDE)
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indexResult[1] = VB->IndexPtr[1]->data;
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if (IDX & LIGHT_COLORMATERIAL) {
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CMcolor = VB->ColorPtr[0]->data;
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@@ -852,7 +853,7 @@ static void TAG(light_ci)( GLcontext *ctx,
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/* spotlight attenuation */
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if (light->_Flags & LIGHT_SPOT) {
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GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
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if (PV_dot_dir<light->_CosCutoff) {
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if (PV_dot_dir < light->_CosCutoff) {
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continue; /* this light makes no contribution */
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}
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else {
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@@ -901,9 +902,7 @@ static void TAG(light_ci)( GLcontext *ctx,
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}
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n_dot_h = correction * DOT3(normal, h);
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if (n_dot_h > 0.0F)
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{
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if (n_dot_h > 0.0F) {
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GLfloat spec_coef;
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struct gl_shine_tab *tab = ctx->_ShineTable[side];
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GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef);
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