draw: add fetch-shade-emit path

Enable with TEST_FSE=t.  Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.

Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
This commit is contained in:
Keith Whitwell
2008-05-12 15:20:38 +01:00
parent de818835de
commit b5e5369da5
5 changed files with 742 additions and 4 deletions

View File

@@ -64,7 +64,7 @@ draw_pt_arrays(struct draw_context *draw,
opt |= PT_PIPELINE;
}
if (!draw->bypass_clipping) {
if (!draw->bypass_clipping && !draw->pt.test_fse) {
opt |= PT_CLIPTEST;
}
@@ -72,16 +72,20 @@ draw_pt_arrays(struct draw_context *draw,
opt |= PT_SHADE;
}
if (opt)
middle = draw->pt.middle.general;
else
if (opt == 0)
middle = draw->pt.middle.fetch_emit;
else
middle = draw->pt.middle.general;
/* Pick the right frontend
*/
if (draw->pt.user.elts) {
frontend = draw->pt.front.vcache;
} else if (opt == PT_SHADE && draw->pt.test_fse) {
/* should be a middle end.. */
frontend = draw->pt.front.fetch_shade_emit;
} else {
frontend = draw->pt.front.varray;
}
@@ -113,6 +117,14 @@ boolean draw_pt_init( struct draw_context *draw )
if (!draw->pt.middle.fetch_emit)
return FALSE;
draw->pt.test_fse = GETENV("DRAW_FSE") != NULL;
if (draw->pt.test_fse) {
draw->pt.front.fetch_shade_emit = draw_pt_fetch_shade_emit( draw );
if (!draw->pt.front.fetch_shade_emit)
return FALSE;
}
draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
if (!draw->pt.middle.general)
return FALSE;
@@ -133,6 +145,11 @@ void draw_pt_destroy( struct draw_context *draw )
draw->pt.middle.fetch_emit = NULL;
}
if (draw->pt.front.fetch_shade_emit) {
draw->pt.front.fetch_shade_emit->destroy( draw->pt.front.fetch_shade_emit );
draw->pt.front.fetch_shade_emit = NULL;
}
if (draw->pt.front.vcache) {
draw->pt.front.vcache->destroy( draw->pt.front.vcache );
draw->pt.front.vcache = NULL;