mesa: minor clean up in check_begin_texture_render()
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@@ -1129,7 +1129,7 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
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struct gl_renderbuffer_attachment *att = fb->Attachment + i;
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struct gl_texture_object *texObj = att->Texture;
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if (texObj
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&& att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
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&& texObj->Image[att->CubeMapFace][att->TextureLevel]) {
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ctx->Driver.RenderTexture(ctx, fb, att);
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}
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}
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