mesa: minor clean up in check_begin_texture_render()

This commit is contained in:
Brian Paul
2009-10-12 18:09:32 -06:00
parent 47a7535f41
commit b5d6a8e88f

View File

@@ -1129,7 +1129,7 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
struct gl_texture_object *texObj = att->Texture;
if (texObj
&& att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
&& texObj->Image[att->CubeMapFace][att->TextureLevel]) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
}