meta: Remove support for clearing integer buffers

Since i965 no longer uses this function for clearing color buffers,
there is no driver left that will ever support integer textures and use
_mesa_meta_glsl_Clear.

As a side note, the has_integer_textures check was rubbish anyway
because meta always smashes the API to API_OPENGL_COMPAT.

   text     data     bss      dec    hex  filename
12244406 1344936 1290748 14880090 e30d5a  before/lib64/dri/i965_dri.so
12243574 1344936 1290748 14879258 e30a1a  after/lib64/dri/i965_dri.so

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
This commit is contained in:
Ian Romanick
2017-06-14 17:35:28 -07:00
committed by Marge Bot
parent a5d2c40fb9
commit b5a8d0319b
2 changed files with 2 additions and 54 deletions

View File

@@ -1542,7 +1542,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
"{\n"
" gl_FragColor = color;\n"
"}\n";
bool has_integer_textures;
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true,
3, 0, 0);
@@ -1552,49 +1551,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear",
&clear->ShaderProg);
has_integer_textures = _mesa_is_gles3(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
if (has_integer_textures) {
void *shader_source_mem_ctx = ralloc_context(NULL);
const char *vs_int_source =
ralloc_asprintf(shader_source_mem_ctx,
"#version 130\n"
"#extension GL_AMD_vertex_shader_layer : enable\n"
"#extension GL_ARB_draw_instanced : enable\n"
"#extension GL_ARB_explicit_attrib_location :enable\n"
"layout(location = 0) in vec4 position;\n"
"void main()\n"
"{\n"
"#ifdef GL_AMD_vertex_shader_layer\n"
" gl_Layer = gl_InstanceID;\n"
"#endif\n"
" gl_Position = position;\n"
"}\n");
const char *fs_int_source =
ralloc_asprintf(shader_source_mem_ctx,
"#version 130\n"
"#extension GL_ARB_explicit_attrib_location :enable\n"
"#extension GL_ARB_explicit_uniform_location :enable\n"
"layout(location = 0) uniform ivec4 color;\n"
"out ivec4 out_color;\n"
"\n"
"void main()\n"
"{\n"
" out_color = color;\n"
"}\n");
_mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source,
"integer clear",
&clear->IntegerShaderProg);
ralloc_free(shader_source_mem_ctx);
/* Note that user-defined out attributes get automatically assigned
* locations starting from 0, so we don't need to explicitly
* BindFragDataLocation to 0.
*/
}
}
static void
@@ -1606,10 +1562,6 @@ meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
clear->VAO = 0;
_mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL);
_mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL);
if (clear->IntegerShaderProg) {
_mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL);
}
}
static void
@@ -1771,6 +1723,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
_mesa_meta_begin(ctx, metaSave);
assert(!fb->_IntegerBuffers);
if (glsl) {
meta_glsl_clear_init(ctx, clear);
@@ -1790,11 +1743,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
z = invert_z(ctx->Depth.Clear);
}
if (fb->_IntegerBuffers) {
assert(glsl);
_mesa_meta_use_program(ctx, clear->IntegerShaderProg);
_mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i);
} else if (glsl) {
if (glsl) {
_mesa_meta_use_program(ctx, clear->ShaderProg);
_mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f);
}

View File

@@ -318,7 +318,6 @@ struct clear_state
GLuint VAO;
struct gl_buffer_object *buf_obj;
struct gl_shader_program *ShaderProg;
struct gl_shader_program *IntegerShaderProg;
};