meta: Remove support for clearing integer buffers
Since i965 no longer uses this function for clearing color buffers, there is no driver left that will ever support integer textures and use _mesa_meta_glsl_Clear. As a side note, the has_integer_textures check was rubbish anyway because meta always smashes the API to API_OPENGL_COMPAT. text data bss dec hex filename 12244406 1344936 1290748 14880090 e30d5a before/lib64/dri/i965_dri.so 12243574 1344936 1290748 14879258 e30a1a after/lib64/dri/i965_dri.so Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
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@@ -1542,7 +1542,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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"{\n"
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" gl_FragColor = color;\n"
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"}\n";
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bool has_integer_textures;
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_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true,
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3, 0, 0);
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@@ -1552,49 +1551,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear",
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&clear->ShaderProg);
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has_integer_textures = _mesa_is_gles3(ctx) ||
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(_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
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if (has_integer_textures) {
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void *shader_source_mem_ctx = ralloc_context(NULL);
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const char *vs_int_source =
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ralloc_asprintf(shader_source_mem_ctx,
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"#version 130\n"
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"#extension GL_AMD_vertex_shader_layer : enable\n"
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"#extension GL_ARB_draw_instanced : enable\n"
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"#extension GL_ARB_explicit_attrib_location :enable\n"
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"layout(location = 0) in vec4 position;\n"
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"void main()\n"
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"{\n"
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"#ifdef GL_AMD_vertex_shader_layer\n"
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" gl_Layer = gl_InstanceID;\n"
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"#endif\n"
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" gl_Position = position;\n"
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"}\n");
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const char *fs_int_source =
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ralloc_asprintf(shader_source_mem_ctx,
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"#version 130\n"
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"#extension GL_ARB_explicit_attrib_location :enable\n"
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"#extension GL_ARB_explicit_uniform_location :enable\n"
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"layout(location = 0) uniform ivec4 color;\n"
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"out ivec4 out_color;\n"
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"\n"
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"void main()\n"
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"{\n"
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" out_color = color;\n"
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"}\n");
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_mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source,
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"integer clear",
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&clear->IntegerShaderProg);
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ralloc_free(shader_source_mem_ctx);
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/* Note that user-defined out attributes get automatically assigned
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* locations starting from 0, so we don't need to explicitly
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* BindFragDataLocation to 0.
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*/
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}
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}
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static void
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@@ -1606,10 +1562,6 @@ meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
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clear->VAO = 0;
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_mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL);
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_mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL);
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if (clear->IntegerShaderProg) {
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_mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL);
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}
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}
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static void
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@@ -1771,6 +1723,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
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_mesa_meta_begin(ctx, metaSave);
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assert(!fb->_IntegerBuffers);
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if (glsl) {
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meta_glsl_clear_init(ctx, clear);
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@@ -1790,11 +1743,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
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z = invert_z(ctx->Depth.Clear);
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}
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if (fb->_IntegerBuffers) {
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assert(glsl);
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_mesa_meta_use_program(ctx, clear->IntegerShaderProg);
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_mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i);
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} else if (glsl) {
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if (glsl) {
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_mesa_meta_use_program(ctx, clear->ShaderProg);
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_mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f);
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}
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@@ -318,7 +318,6 @@ struct clear_state
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GLuint VAO;
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struct gl_buffer_object *buf_obj;
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struct gl_shader_program *ShaderProg;
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struct gl_shader_program *IntegerShaderProg;
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};
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